Party

A party is a group consisting of up to 10 players. Forming a party is required to enter instanced dungeons and raids with a group of people. The names of players in the same party as you are highlighted in green.

Creating a Party
Inviting someone to a party will automatically start a new party, if you are not already part of one.
 * You can add people to the party by inviting them via the "Nearby", "Friends" or "Fellowship" menu.
 * If you were already in a party when you accept an invite, you will automatically leave the old party and join the new one.
 * If you have the "Do Not Disturb" option enabled, you won't receive party invites. Players inviting you to a party will receive a message that you are unavailable.
 * The party leader can kick party members via the party menu.

Dungeon Party

 * Up to five people of the same party can join an instanced dungeon.
 * If a player needs to leave mid-dungeon, they can leave the party and the remaining members can invite another person to fill the spot.
 * If a player logs out without leaving the party, they turn into an Unknown party member, and no new player can join without turning the party into a raid party.
 * If you form a new party while inside the dungeon, players exiting and re-entering the dungeon or newly invited players entering will end up in a seperate dungeon instance.

Raid Party
A party of more than 5 people will automatically turn into a Raid Party.
 * As soon as the sixth person joins the party, all party members will receive a message that the party turned into a Raid party. No such message is displayed if the player count falls back to five or lower.
 * Players in a raid party will not get any experience points or lootbags from monsters they kill, except raid bosses.

PvP Party

 * Players participating in Overworld PvP can't damage their party members.
 * You can heal and resurrect your party members.

Party Lead

 * The leader of the party is always the person on the top of the list, usually the player who started the party.
 * It is possible to accidentally switch party lead, for example when exiting a dungeon, or on purpose when the party leader invites themselves via the Fellowship menu.
 * Only the party leader can kick party members or sign up the party for the dungeon, raid or battlegrounds queue.

Queues

 * Only the party leader can sign up the party for a queue.
 * Only parties with five or less members can join for the dungeon queue. If their party role choices on signup make it impossible for the game to create a dungeon group, the queue will be declined. If any player does not accept the ready check, the whole party will be removed from the queue.
 * Only parties with two members can join for a battlegrounds queue.
 * Any party can join a raid queue.
 * If you are in a party by yourself or with an Unknown party member, you won't be able to queue up.

Raids

 * Raid progress is saved to the party leader. You can resume an unfinished raid later if the same person is the party leader again - even if the other players are different.
 * Only boss progress is saved. Leaving the instance and entering it again (with the old or a new party) will make all add groups before the unkilled bosses respawn, even if they have been killed before.

Unknown Party Member
If a party member logs out, they will stay in the party as an Unknown player until they log back on.
 * Unknown players can't be kicked from the party. If there is an Unknown player in your party, you need to form a new party to get rid of them.
 * If you exit the game, make sure to leave the party before logging out so your friends don't have to deal with this issue.
 * Unknown players will still count for mechanics like Napur's crystals or Sephotep's red circles.
 * You cannot queue up with an Unknown player in your party, as they won't be able to accept the ready check.
 * Sometimes, a player is labeled as Unknown even if they are online. This is usually only visual.