Runemage/Tilesets/Rotation Mage

The Rotation Mage is a runemage build that uses Greater Affliction, Greater Frostbolt and Greater Fireball to make the most use of the Runic Diversity and Affinity talents. The Weakness debuff from Affinity not only boosts the damage of the mage, but the whole party, and makes Rotation Mages a valuable addition to dungeon and raid groups. Note that only 3 Affliction and 2 Weakness stacks can be on an enemy at all times, which means multiple Rotation Mages in the same party won't give any additional benefit and even override each other's Affliction DoTs.

The barrier to entry for this technique is primarily the ability to consistently cast Greater Affliction. If you can cast at least one Greater Affliction every two seconds, and at least 1.3 Greater Fireballs per second, you will be able to activate these sets consistently.

The cast order is always Greater Affliction, Greater Frost, and then a number of Greater Fireballs dependent on your Greater Fireball casting speed. The aim is to keep 2-3 Affliction stacks and both Weakness stacks on the target at all times.

Relevant Runes

 * Ƶ: Delay of 1-2 seconds between hits
 * ᛗ: 2 hits per second
 * ᚾ: 3 hits per second
 * ᚨ: Frost
 * ᚢ: Fireball
 * ᛟ: Affliction
 * ᚦ: Delay of 6+ seconds between hits (start of combat)

Phantom Burn
This tileset requires you to cast between 1.5 and 2.5 Greater Fireballs per second and between 0.5 and 1.0 Greater Afflictions per second. If you cast between 12 and 20 fireballs and between 4 and 8 afflictions before triplicity runs out, this tileset is for you (check when the blue bar disappears for afflictions, as they won't get duplicated).

Tiles Needed

Tilesets
 * Ƶᛟᚨᚢ
 * Ƶᛟᚨᛗ
 * ᛟᚨᚢᛗ
 * ᚦᚢƵ
 * ᚦᚢƵᛟ

Rotation
 * Start with a single fireball.
 * Combat rotation: Greater Affliction, Greater Frost, and then a number of Greater Fireballs dependent on your Greater Fireball casting speed (usually 3-7).
 * Time your afflictions to always have two pink Weakness stacks on the enemy.

Shadow Fire
This tileset requires you to cast between 2.6 and 3.5 Greater Fireballs per second and between 0.5 and 1.0 Greater Afflictions per second. If you cast 20 or more fireballs and between 4 and 8 afflictions before triplicity runs out, this tileset is for you (check when the blue bar disappears for afflictions, as they won't get duplicated).

Tiles Needed

Tilesets
 * Ƶᛟᚨᚢ
 * Ƶᛟᚨᛗ
 * ᛟᚨᚢᚾ
 * ᚦᚢƵ
 * ᚦᚢƵᛟ

Rotation
 * Start with a single fireball.
 * Combat rotation: Greater Affliction, Greater Frost, and then a number of Greater Fireballs dependent on your Greater Fireball casting speed (usually 7-9).
 * Time your afflictions to always have two pink Weakness stacks on the enemy.

Darkling
This tileset requires you to cast between 2.1 and 2.5 Greater Fireballs per second and more than 1.0 Greater Afflictions per second. If you cast between 16 and 20 fireballs and 9 or more afflictions before triplicity runs out, this tileset is for you (check when the blue bar disappears for afflictions, as they won't get duplicated).

Tiles Needed

Tilesets
 * ᛟᚨᚢ
 * ᛟᚨᛗᚢ
 * ᛟᚨᚢᛗ
 * ᚾᚢᛗ
 * ᚦᛟᚨ

Rotation
 * Start with Greater Affliction immediately.
 * Greater Affliction, Greater Frost, and then a number of Greater Fireballs dependent on your Greater Fireball casting speed (usually 7-9).
 * Time your afflictions to always have two pink Weakness stacks on the enemy.

Dread Mage
This tileset requires you to cast between 2.6 and 3.5 Greater Fireballs per second and more than 1.0 Greater Afflictions per second. If you cast 20 or more fireballs and 9 or more afflictions before triplicity runs out, this tileset is for you (check when the blue bar disappears for afflictions, as they won't get duplicated).

Tiles Needed

Tilesets
 * ᛟᚨᚢ
 * ᛟᚨᚾᚢ
 * ᛟᚨᚢᚾ
 * ᚾᚢᛗ
 * ᚦᛟᚨ

Rotation
 * Start with Greater Affliction immediately.
 * Greater Affliction, Greater Frost, and then a number of Greater Fireballs dependent on your Greater Fireball casting speed (9 or more).
 * Time your afflictions to always have two pink Weakness stacks on the enemy.