Citadel Raid (Hard)

= Hard Mode Basic Mechanics =

You have finished Normal Mode Citadel and are ready for more! YAY! Welcome to the 1%.

You will note that the basic mechanics are the same as normal mode, with some interesting twists thrown in for spice.

''Also, you may note that HM is super buggy. Welcome to Orbus.'' ;) ~ Pherosis

Boss 1 - Enraged Napur

 * Crystals fall from the sky, the do DoT damage if they hit you.
 * They are only safe to stand in after the crystals have fallen.
 * Frost stacks are applied to players.
 * The more frost stacks players receive the more damage they take and the less damage they do.
 * A large ice-shard spawns from the ground.
 * 1/2 of your party must stand on the large ice-shard to light it by dropping the crystals on it.
 * Standing near the lit ice-shard removes frost stacks.
 * If more than 1/2 half of the party lights the ice-shard, it breaks and stacks remain on players.
 * Occasionally the crystal will sound like it is broken when it is not, just ignore that when it happens.
 * If the boss is too close to the ice-shard when it is lit, he enrages.

Thrive's Boss Guide
Below is Thrives complete guide (with illustrations) to help you know what to do when the game bugs out & some general tactics for the boss.

You won't always need all of the relog fixes, they help on days when Orbus is being more buggy than normal.

Thrive's HM Cit Boss 1 Guide

Boss 4 - Enflamed Sephotep
= Orbus Community Resources =

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