Runemage/Tilesets/Rotation Mage

= Rotation Mages =

The barrier to entry for this technique is primarily the speed at which you can cast Greater Affliction. If you can cast at least one Greater Affliction per second, and at least 1.3 Greater Fireballs a second, you will be able to activate this tileset consistently.

The gist of this technique can be broken down into two sections:


 * Start of Combat
 * Greater Affliction Rotation
 * Greater Affliction Rotation

Start of Combat
Start of combat depends on the type of affliction mage you will be: - For Phantom Burn and ... you will have to: start with a Greater Fireball, followed with an Greater Affliction. - For Darkling and Dreadamage you will have to: start with a Greater Affliction followed by Greater Frost.

Affliction Rotation
The rotation is always Greater Frost, a number of Greater Fireballs dependent on your Greater Fireball casting speed, and an Greater Affliction. The aim is to keep 2-3 Affliction stacks on the target at all times, which means how many fireballs you can fit between the Greater Frost and the Greater Affliction is going to be somewhere between 5 and 8, lower if your Greater Fireball speed is slow, higher if your Greater Fireball speed is nearing 3 Fireballs a second.

Phantom Burn
This set relies on the mage casting:
 * 0.5 to 1.0 Greater Afflictions per second. (If you cast between 4 and 8 afflictions before triplicity runs out, this tileset is for you (check when the blue bar of triplicity disappears).)
 * 1.5 to 2.5 Greater Fireballs per second. (If you cast between 12 to 19 fireballs while Triplicity is up, this tileset is for you.)

Phantom Burn - Tile Order
Ƶᛟᚨᚢ Ƶᛟᚨᛗ ᛟᚨᚢᛗ ᚦᚢƵ ᚦᚢƵᛟ

Phantom Burn - Cast Order
Start of combat:


 * Greater Fireball, Greater Affliction

Combat rotation:


 * Greater Frost, 3-9 Greater Fireball, Greater Affliction
 * Time your next affliction by checking if the last weakness stack is halfway empty (The pink icon on the enemy).

Shadow Fire
This set relies on the mage casting:
 * 0.5 to 1.0 Greater Afflictions per second. (If you cast between 4 and 8 afflictions before triplicity runs out, this tileset is for you (check when the blue bar of triplicity disappears))
 * 2.6 to 3.5 Greater Fireballs per second. (If you cast 20+ fireballs while Triplicity is up, this tileset is for you.)

Shadow Fire - Tile Order
Ƶᛟᚨᚢ Ƶᛟᚨᛗ ᛟᚨᚢᚾ ᚦᚢƵ ᚦᚢƵᛟ

Shadow Fire - Cast Order
Start of combat:
 * Greater Fireball, Greater Affliction

Combat rotation:
 * Greater Frost, 9+ Greater Fireball, Greater Affliction

Darkling
This set relies on the mage casting:
 * 1.0 or more Greater Afflictions per second. (If you cast 9+ afflictions before triplicity runs out, this tileset is for you (check when the blue bar of triplicity disappears)
 * 2.1 to 2.5 Greater Fireballs per second. (If you cast between 16 to 19 fireballs while Triplicity is up, this tileset is for you.)

Darkling - Tile Order
ᛟᚨᚢ ᛟᚨᛗᚢ ᛟᚨᚢᛗ ᚾᚢᛗ ᚦᛟᚨ

Darkling - Cast Order
Start of combat: Combat rotation:
 * Greater Fireball, Greater Affliction
 * Greater Frost, 7-9 Greater Fireball, Greater Affliction

Dread Mage

 * 1.0 or more Greater Afflictions per second. (If you cast 9+ afflictions before triplicity runs out, this tileset is for you (check when the blue bar of triplicity disappears).)
 * 2.6 to 3.5 Greater Fireballs per second. (If you cast 20+ fireballs while Triplicity is up, this tileset is for you.)

Dread Mage - Tile Order
ᛟᚨᚢ ᛟᚨᛗᚢ ᛟᚨᚢᚾ ᚾᚢᛗ ᚦᛟᚨ

Dread Mage - Cast Order
Start of combat: Combat rotation:
 * Greater Fireball, Greater Affliction
 * Greater Frost, 9+ Greater Fireball, Greater Affliction

Rotation Mage - Rune Meanings
Ƶ: Between 1 & 2 hits a second

ᛗ: 2 hits a second

ᚾ: 3 hits a second

ᚨ: Frost

ᚢ: Fireball

ᛟ: Affliction

ᚦ: Start of combat

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