Airship Dungeon

= Overview =

The Airship Dungeon is located at the base of the tree in the City of Highsteppe.

This dungeon is a little different from all the other dungeons in the game:
 * Enemies spawn in on a timer, one group after another, instead of being there right from the start.
 * Dungeon Shards for this dungeon only go up to level 10.
 * If you level up a 10 to an 11-12, it will become a different dungeon type.

Dungeon Adds

 * Groups of enemies spawn in in one of four locations every 2 minutes, bosses spawn in the middle of the airship.
 * If all the adds in a group groups are defeated, a new group spawns after about 15 seconds.

The enemy groups in this dungeon consist of Staf, Tear and/or Scav enemies. They spawn in at one of four locations (back of the ship, front of the ship, or near the balconies at the sides).

Tips and Strategies

 * If the party keeps getting spawn-killed by an add group:
 * 1) Have all the players stay dead. Then have a single player (preferably paladin) reawaken.
 * 2) Have that single living player pull the adds to the other end of the ship and die.
 * 3) Reawaken together.


 * Pull the groups with Pistoler Scavs up on the slope towards the back of the airship where the exit portal is. Slopes can throw off their aim and they won't be able to hit you.
 * Mage, Musky & Bard decurse can be useful with groups that poison players.

Chaos Purity
The first boss, Chaos Purity, spawns in after the 5th add group.

Attacks

 * Poison Pools: Every few hits, an AOE poison pool appears below the main agro holder (this pool deals less damage than the ones from the Sky Orbs).
 * Pools disappear over time (and are occasionally invisible).
 * Multiple pools can stack in one location.
 * Sky Orbs: Purple orbs fall from the sky during the fight.
 * Orbs always target the same players (until a player who has been targeted dies).
 * If they touch the airship deck, they create a poison pool.
 * Orb Pools hurt more than the tank pools.
 * The orbs can be blocked from hitting the ground by a players hand or head.
 * Tankbuster: Once ever 5 hits to the main agro holder, the boss does a tankbuster.
 * This can be telegraphed by it dancing in a spin, and making the tankbuster sound. (Sometimes it glitches you get neither of these indicators.)

Tips

 * Have players call out the locations of the falling orbs.
 * You can dodge & let them drop or catch them as is your preference, both strategies work well on all levels.

Chaos Hunter
The Chaos Hunter spawns in after 7 additional add groups.

Attacks

 * Shotgun: The Chaos Hunter turns towards a random player and shoots out three orbs.
 * Influence Fate: The boss's hits harder.
 * This ability is interruptible.
 * Impending Doom: The boss puts an effect to all players that deal damage if left on.
 * Remove it by going into a green circle.
 * Line Attack: A line of purple orbs travels from the portal at front of the ship to the back.
 * If hit a DoT is applied to the player.
 * This cannot be decursed.

Tips and Strategies

 * Stand facing the portal at the front of the ship, to be able to see the Line Attacks early.

= Orbus Community Resources =

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