Shaman

The Shaman is an offensive class with the ability to affect the entire battlefield. Throwing down totems, the Shaman can spread effects to slow down enemies, or throw down a spell-slinging totem and grab some arcane energy to hurl for massive damage.

Totems
The Shaman has access to six different totems, and can equip four of them at once.
 * Totems can be spawned by grabbing them and throwing them to the floor.
 * A totem despawns after a set amount of time, or when a new one of the same type is spawned again by the player.
 * If an orb is still in the air when its totem disappears or is refreshed, it will disappear too without doing any damage.
 * The Shield and Hex Totem's shield buff overwrite each other.

Throwing Orbs
The orbs from your Fire, Stun and Lightning Totem can be thrown at enemies in two different ways:
 * Grabbing the orb and throwing it at the enemy
 * Holding your hand still and releasing the grip button will make the orb fly away in the direction your palm is pointing in

Super Ability
The Shaman super summons a black-and-red wolf (named "Rupert") that fights alongside the player for a while.


 * Rupert can take damage from attacks, and can die, but will resurrect immediately.
 * Rupert counts as an entity, and, because of that, can interfere with boss mechanics (for example, circles can spawn on him during the Napur and Sephotep bossfights in the Citadel Raid).

Talents

 * Strikes Twice: The chance of the orb respawning depends on your crit chance - the game does an extra critical hit calculation to determine if it respawns or not.
 * All In: Until the first orb from a totem hits or expires, every orb will count as a "first hit" and will be guaranteed to crit once it hits an enemy. If Strikes Twice is also selected, the Lightning Totem orbs will immediately respawn until the first lightning orb hits an enemy or expires.

End-Game Builds
End-game shaman builds try to maximize DPS by using all the damage talents, ignoring the mobility talents entirely.

Talents
 * Stunning
 * Fire Consumes
 * Reach
 * Strikes Twice
 * All In

Totems
 * Fire Totem
 * Lightning Totem
 * Stun Totem
 * Lava Totem

Gear Enhancements
Weapon
 * Bleed
 * Charged Strikes

Armor
 * Crit Damage
 * Projectile Damage

Rings
 * Empowered
 * Elite Hunter

Further Resources

 * Scott's essay on maximum Shaman DPS