Bard

Best Armour Affixes
+% Crit Damage

+% Crit Chance

+% Projectile Damage (to increase burst crescendo only)

Best Weapon Affixes
Unbending

Charged Strikes

First Strike (if Bard-Tanking on adds [we live in hope that this will one day be possible])

The Bard Super

 * When charged, this will boost all affected players DPS and incoming healing by 20% for 12 seconds.
 * Cooldown: It has a 2.5 min cooldown.

Suggested Talent Builds
Which talents you run will depends heavily on what you are planning to do as a bard. Here are our suggested builds:

Passive Utility Build
Reverberate, Encouraging Note, Solo, Upbeat, Symphony (or Encore)


 * This build is more for larger parties (10+), it maximizes your passive field effect range, brings up your parties overall DPS, while increasing healing from all heal types.

Active DPS Build
Reverberate, Encouraging Note, Song Sword, Upbeat, Encore


 * This build is more for smaller parties (5 or less), it maximizes your passive field effects, boosts the parties overall DPS and helps your tank hold agro.

Active Healing Build
Reverberate, Chorus, Solo, Upbeat, Encore


 * This build is more for smaller parties (5 or less), it maximizes your passive field effects, while increasing your heals and healing from all heal types.

Double Barding

 * If you play each note with both mallets, the notes can count twice for charging your instruments.

Symphony Talent

 * Normal hits (with a single mallet) 13 notes to charge.
 * Double mallet hits (with both mallets at once) 9 notes to charge.

Encore Talent

 * Normal hits (with a single mallet) 12 notes to charge.
 * Double mallet hits (with both mallets at once) between 4 to 8 notes to charge.

Mishka's Guide To Bard
Mishka's Full Bard Guide

= Orbus Community Resources =

Leaderboards

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Character Armory

Community Forums

Mishka's Video Help Guides

Unofficial Community Discord

Travellers Hall Discord