Airship Dungeon

= Basic Mechanics =

Adds

 * Adds spawn in randomized locations on the ship.
 * (If you are fast) 15-16 seconds after you kill an add group, new adds spawn in.
 * If you do not kill all of the adds in a group, new adds spawn every 2 minutes.
 * There are adds that can curse players.
 * It can be beneficial to have your healer run decurse.

Boss 1 - Chaos Purity

 * Every 6th hit is a tankbuster (the boss dance in a circle).
 * Every few hits the boss spawns a poison pool under the tank.
 * 3 orbs fall from the sky, creating poison pools.
 * The orbs target 3 specific players; an orb will only change targets if it's targeted player dies.

Boss 2 - Chaos Hunter

 * Boss shotguns (3 orbs) in random directions.
 * Line attacks sweep the ship.
 * Impending Doom places stacks on players.
 * They can be removed by standing in the green circle.
 * Influence Fate makes the boss stronger.
 * It can be interrupted to prevent this.

Bugs
FIX:
 * It is possible to be spawn killed by adds.
 * Have all but your tank stay dead.
 * Let the tank move the adds to the other end of the airship and die there.
 * Party rezs together.
 * If more adds spawn while you are fixing the issue, it is ok, just take them one group at a time.

= Orbus Community Resources =

Leaderboards

DPS Leaderboards

Character Armory

Community Forums

Unofficial Community Discord

Travellers Hall Discord