Classes (OrbusVR)

There are eight different classes in OrbusVR, with each class fulfilling one of the roles of Tank, Support or Damage.

Being built for VR from the ground up, all classes require the player to master physical skills - be it hitting small weakspots at a large distance as a Ranger, nailing curveshots as a Scoundrel, drawing complicated spell-runes as a Runemage or managing shield durability as a Warrior, most of the progression comes from mastering the individual class mechanics instead of using a complicated skill tree.

A player is never locked into playing a single class - the game allows players to change their classes on the fly, anywhere.

Tank
The sturdy tank classes keep the enemy's attention away from their much more fragile allies.

Warrior
→ Main Page: Warrior

The Warrior uses a large shield to block powerful attacks and protect their allies from danger. With their sword, they perform quick slash combos on their enemies to deal some damage and apply effects like powerful slows.

Paladin
→ Main Page: Paladin

The Paladin's tanking playstyle is focused on reactive play. Their hammer converts damage received into energy to retaliate with mighty lightning-charged blows.

Support
What these classes lack in terms of raw power, they make up by their ability to heal and strengthen their allies.

Musketeer
→ Main Page: Musketeer

Armed with an array of runic orbs, the Musketeer can fire at range to damage enemies and heal allies, affecting many targets at once.

Bard
→ Main Page: Bard

The Bard is a support class focused around conducting your own personal mini-orchestra of musical orbs. By keeping them in-sync and choosing the right instrument at the right time, you can support your party members, heal your allies, weaken your enemies, and even deal a little damage of your own.

Damage
These classes focus on dishing out as much damage as possible, but don't like to get attacked themselves.

Ranger
→ Main Page: Ranger

The Ranger has taken the basics of hunting and honed them into a deadly art. Armed with a bow and a variety of specialty arrows, the most powerful Rangers can hit targets from great distances, fire multiple arrows at once, and possess deadly accuracy.

Runemage
→ Main Page: Runemage

A quick study, the Runemage has an entire litany of spells memorized, ready to use at a moment’s notice. Using their wand, the Runemage draws runes to harness a powerful energy and cast spells in aid of allies or in attack of enemies.

Scoundrel
→ Main Page: Scoundrel

The Scoundrel is a high-skill, high-damage class built around pressing your luck. Equipped with a six shooter and a trusty deck of magical cards, the Scoundrel can sling their gun to fire curved bullets and increase their attack.

Shaman
→ Main Page: Shaman

The Shaman is an offensive class with the ability to affect the entire battlefield. Throwing down totems, the Shaman can spread effects to slow down enemies, or throw down a spell-slinging totem and grab some arcane energy to hurl for massive damage.

Changing Classes
Your class is tied to your currently equipped weapon. You can change classes by selecting the weapon of the class you want to play from your inventory and putting it into a weapon slot on your character sheet.

Weapons of a different class can be acquired from the Beginner Weapons NPC at the graveyard in front of the City of Highsteppe.




 * You have to have a weapon equipped at all times - you can't un-equip a weapon during class switches, but instead have to switch the new weapon with your current weapon.
 * While in combat, you can't change your equipment, and, by extension, your class.

Loadout
You can save an image of the equipment you are currently wearing on your weapon. Equipping that weapon will equip the rest of the saved equipment automatically.
 * This only works if the weapon (with loadout applied) is selected first, and is then switched with your current weapon. If the currently equipped weapon is selected first and switched with the weapon in the inventory, the loadout will be ignored.
 * Switching the weapon to your other hand will also equip gear according to the saved loadout.