Rune Tiles

This is a list of all rune tiles used for artificing and how they are triggered.

Tiles are crafted using alchemy, and can be put together into tilesets to gain buffs in combat. For instructions and technical details on how tilesets work, visit the page on artificing. Suggested tilesets for each class can be found in Category:Suggested Tilesets or on the individual class pages.

Attack Runes
The following tiles are triggered when a specific type of attack is executed. Tiles trigger when an enemy is hit.

Receive Specific Attack Runes
These are the counterparts to the Attack Runes, triggered on the player receiving the attacks.

Attack Received Runes
The following tiles are triggered by enemies damaging the player in some way.

Attack Speed Runes
These tiles are triggered by hitting an enemy multiple times in the span of a second.
 * DoT ticks like Poison, Affliction or Bleed do not count as hits.
 * The game keeps track of the hits per second with a background clock - this means that, for example, an attack speed of 2.2 hits per second can trigger either ᛗ or ᚾ, depending on when the "second" starts.
 * If more than one enemy is hit within a second, the Attack Speed runes won't activate, Attack Multiple Targets Runes will be triggered instead.

Class Notes:
 * Warrior:
 * Blocking an attack with the shield counts as a hit on the attacking enemy. Getting attacked by multiple enemies will trigger Attack Multiple Targets Runes.
 * Musketeer:
 * Normal shots count as two hits.
 * The turret healing/damaging counts as a hit.
 * A shot with Poison, Weakness, Gravity and Impact counts as 3 hits.
 * Charged shots with the Charged Orb talent count as hits on all enemies they reach (even if no orb is used) and will trigger Attack Multiple Targets Runes instead.
 * Ranger:
 * Charged Shots counts as two hits.
 * Poison Arrows count as two hits (three if charged).
 * Mage:
 * Arcane Explosion counts as two hits if a single target is hit. If more than one enemy is hit, Attack Multiple Targets Runes will trigger instead.

Attack Multiple Targets Runes
These tiles trigger when a number of different enemies are hit within two seconds.

Attack Delay Runes
Delay tiles trigger depending on how long you did not attack an enemy.


 * Attack delay runes trigger immediately before the next hit.
 * Delay runes work off of actual time since last hit, and do not depend on the background clock like the Hits Per Second runes.

Other Runes
Tiles that don't fit in any category or their way of triggering is unknown.