Shaman/Tilesets

= Suggested Shaman Tilesets = Which tilesets you choose will be dependent on the totems you use.

Shaman Min/Max (Source: Scott & Pherosis)
This rotation is based around Stun Orb, Fire Orb & Lightning Orb.



This is the quantity and type of runes you will need to make the above tileset:

Min/Max - Tile Order
ᛃᚢᛞ (let there be lightning) ᛃᚢᛟ (normal rotation) ᛟᛃᚢ (normal rotation) ᚦᛟᛃ (start of / delayed combat) ᚦᛟᛃᚢ (start of / delayed combat)

Min/Max - Rune Meanings
ᛃ: Stun orb ᚢ: Fire orb ᛞ: Lightning orb ᛟ: Lava totem (lava pulse) ᚦ: Hit with 5+ seconds in-between

Min/Max - Rotation Order

 * 1) Throw Lava pulse totem
 * 2) Put down Stun totem
 * 3) Put down Fire totem
 * 4) Put down Lightning totem

Cast the orbs in the order their totems were put down. Refresh all totems as soon as they spawn back at your hip.

Shaman Deeps (Source: tBuzz)
This rotation is based around Stun Orb, Fire Orb & Lightning Orb.



This is the quantity and type of runes you will need to make the above tileset:

Deeps - Tile Order
ᛃᚢᛞ (let there be lightning) ᛟᛃᛞ (let there be lightning) ᛟᛃᚢ (normal rotation) ᚦᛟᚢ (start of / delayed combat) ᚦᛟᛃᚢ (start of / delayed combat)

Deeps - Rune Meanings
ᛃ: Stun orb ᚢ: Fire orb ᛞ: Lightning orb ᛟ: Lava totem (lava pulse) ᚦ: Hit with 5+ seconds in-between

Deeps - Rotation Order
Stand 6-8 meters away from the target (this part is under testing atm, we might be moving back inside the bosses), the goal is to get at least 4 lightning orbs onto your target per cycle.


 * 1) Throw Lava pulse totem
 * 2) Put down Stun totem
 * 3) Put down Fire totem
 * 4) Put down Lightning totem

Cast the orbs in the order their totems were put down. Refresh all totems as soon as the last (4th) lightning hits.

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