Runemage/Tilesets/Fire Mage

= Fire Mage = The barrier to entry for this technique is 2.3 Greater Fireballs per second. Otherwise, you will not be procking these tiles. The harder tiles ᛈᚢᚾ (4 hits per second, fireball, 3 hits per second) and ᛢᚢᛈ (5 hits per second, fireball, 4 hits per second) can be added to your set whenever, but will not proc until you're consistently landing more than 2.5 Greater Fireballs a second.

Fire Mage Technique
Real simple - you'll be casting Greater Fireball more than 2.3 a second.

Training Fire Mage (1.6 - 2.5 Greater Fireballs a second)
If you want to get to a point where the ᛈ (4 hits a second) tiles will proc for you? Use this set. When you get to the point where you have to intentionally pop a spell to proc the set, you are ready for an upgrade.

Training Fire Mage - Tile Order
ᚾᚢᛗ ᚾᛗᚢ ᛗᚾᚢ ᛗᚢƵ Ƶᚢᛗ

Pure Fire Mage - Tile Order
ᚾᚢᛗ ᚾᛗᚢ ᛗᚾᚢ ᛈᚢᚾ ᛢᚢᛈ

Heal/Rotation Mage ( > 1.7 - < 4.1 Greater Fireballs a second)
Rotation for Fire Tiles: Fire Spamming + Healing. You must be able to get the 2 hits a second tile when casting (which is generally if you're a practiced mage).

Heal + Fire Tileset: ᛗᚢᛏ and ᚾᚢᛏ

This is the quantity and type of runes you will need to make the above tileset:

Heal Fire Mage - Rune Meanings
ᚢ: Fireball

ᚦ: Start of combat

ᛗ: 2 hits a second

ᚾ: 3 hits a second

ᛈ: 4 hits a second

ᛏ: Heal (Received) - is triggered by anything that heals you

Heal Fire Mage Tilesets
ᚦᚢᛏ ᚦᛏᚢ ᛗᚢᛏ ᚾᚢᛏ ᛈᚢᛏ

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