Shaman

The Shaman is an offensive class with the ability to affect the entire battlefield. Throwing down totems, the Shaman can spread effects to slow down enemies, or throw down a spell-slinging totem and grab some arcane energy to hurl for massive damage.

Totems
The Shaman has access to six different totems, and can equip four of them at once.
 * Totems can be spawned by grabbing them and throwing them to the floor.
 * A totem despawns after a set amount of time, or when a new one of the same type is spawned again by the player.

Throwing Orbs
The orbs from your Fire, Stun and Lightning Totem can be thrown at enemies in two different ways:
 * Grabbing the orb and throwing it at the enemy
 * Holding your hand still and releasing the grip button will make the orb fly away in the direction your palm is pointing in

Super Ability
The Shaman super summons a black-and-red wolf that fights alongside the player.

Talents

 * Strikes Twice: Crit calculation for the Lightning Orb is done twice - once after throwing the orb to determine if it respawns on the totem, and once on hit on the enemy if it actually crits. This is the reason why it can respawn even if it does not crit, and not respawn even though it crit.

End-Game Builds
 → Main Page: Shaman: Tilesets

End-game shaman builds try to maximize DPS by using all the damage talents, ignoring the mobility talents entirely.

Talents
 * Stunning
 * Fire Consumes
 * Reach
 * Strikes Twice
 * All In

Totems
 * Fire Totem
 * Lightning Totem
 * Stun Totem
 * Lava Totem

Gear Enhancements
Weapon
 * Bleed
 * Charged Strikes

Armor
 * Crit Damage
 * Projectile Damage

Rings
 * Empowered
 * Elite Hunter

Further Resources

 * Scott's essay on maximum Shaman DPS

Orbus Community Resources
Leaderboards

DPS Leaderboards

Character Armory

Community Forums

Mishka's Video Help Guides

Unofficial Community Discord

Travellers Hall Discord