Triplicity and Contamination



The Triplicity/Contamination spell is a two-part ritual that is only castable at level 30. It casts either Triplicty or Contamination, depending on your level 30 talent.

This ritual can only be used after successfully casting 15 spells, indicated by the blue bar over your health bar.

Triplicity
For 8 seconds, two purple lights appear next to the Runemage's head, which will spawn two weaker versions of most spells that are cast in that timeframe.

Ray-type spells like Arcane Ray and Ice Lance, as well as Affliction spells can not be duplicated by Triplicity. The two extra Decurse and Mana Shield spells will hit the Runemage's own head unless they walk backwards while casting.

There are diminishing returns on the power of the extra spells after the 5th cast, the more spells you cast while Triplicity is active the weaker the extra spells will become:

Triplicity can increase the damage output of the mage dramatically if the ritual is cast quickly or at the start of combat, and is considered the more useful one for solo playing.

Contamination
Creates a large green-black projectile that explodes on impact, applying a debuff to nearby enemies that increases the duration of any DoT spell applied to the enemy by 50%.

Contamination is very useful for Raids: By sacrificing a little of your own damage output, you can boost the DoTs of not only Rotation Mages, but also the poisons of Scoundrels and Rangers as well as Bleed DoTs from weapon affixes dramatically.

Shortcuts
The first part of the ritual is the same as the first part of Resurrection, and any of those shortcuts can be used instead.

The second part is the same as Polymorph, and any shortcut that works for Polymorph can be used, but it is a lot more forgiving.