PvP

= PVP = VR PVP is a very different experience than PVP in any flat-screen game.

This difference can be awesome, as it feels like you are really there. At the same time your deaths can feel much more personal.


 * If you love the thrill that comes with real human on human combat, and can handle being on the loosing side of that combat. PVP is for you.
 * If you find yourself getting upset by being killed by other players. PVE (turning your name white) is for you, let PVP go.

Types of PVP

 * Overworld
 * Battelgrounds

= PVP Pros and Cons =

Battelground PVP Pros & Cons
= Blacksreen Deaths = When teleporting in, for a few seconds if the player holds still (e.g. take their fingers off the joysticks) *while* they load in, they are safe from player attacks.
 * By the time they have fully loaded in and can see other players, they can typically be damaged with attacks.

Reasons and Solutions
People tend to wiggle unconsciously while loading in (like how you wiggle your mouse when waiting for a program to load). This will take the player out of their 'safe space' before getting visuals on their end (in the black loading screen).
 * Controller drift will also take players out of their 'safe space'. This can be solved by:
 * Turning off slide locomotion.
 * Using electrical contact cleaner on their joystick/trackpad.

If a player is killed at this time it appears (to them) as if they were killed on blackscreen; it appears to the player that killed them, that they were active and moving (maybe prepping an attack).

The first person to hit has an advantage.


 * No player in their right mind is going to wait to be hit by another player before attempting a kill. This is just survival.
 * Asking a player to hold off attacking other moving players at teleport pillars is unreasonable.
 * Yes, it sucks when it happens to you. Do your best to think of it as a convenient teleport to the nearest graveyard.

We are hoping for teleport-safe-zone fix to this at some point, please upvote it here: Teleport Pillar Safe-Zone Please

= PVP Bonus =

Enabling Overworld PVP gives players a 10% xp bonus to all activities they do with it enabled.


 * If players want to be able to use this bonus for missions or quests they must have it enabled the whole time. From mission/quest pickup to drop off.
 * If they turn PVP off for any reason, at any time before hand in. They will loose the 10% boost.

= Tradable Item Loss =

PVP players should only carry items in their bag that they are alright with loosing.


 * They will be killed by other players while questing and loose everything tradable in their bag.
 * This can also happen when dying to a PVE add, if another PVP player happens upon the bag and takes it.
 * If players kill each other it is ok and expected for the winner to take the dropped bag(s).

= The Trickster Goblin = Every 4 hours, a Trickster Goblin spawns in Lamavora, Huthines Basin, or the Rainforest.

This goblin can only be killed by players who have PVP turned on, and on death drops 1-2 tokens (in a chest).

These tokens can be used in the Goblin shop to buy PVP exclusive dyes/transmogs/cameras/mounts.

Goblin Timer
For 10 minutes after the Goblin is killed, any player carrying its tokens cannot teleport at all (even in safe-zones or using a teleport pillar).

Goblin Safe-Zones
If a player has the token(s) in their possession the only safe-zones they are truly safe in are:
 * Highsteppe City
 * Raids
 * Dungeons

Everywhere else, if a player carrying the goblin tokens is in any safe-zone aside from those listed above:
 * They cannot damage other players with attacks.
 * Other players can damage them.

= Spawn Killing =

Here is what players can do if being spawn killed:


 * 1) Use their teleport-cookie to go back to their player house.
 * 2) Pick up some new runemage reagents.
 * 3) Go to a different zone, and do something else.
 * 4) Turn off PVP in the graveyard, continue on with what they are doing.
 * 5) Join the dungeon cue, do a dungeon.
 * 6) When they are done, the other players should be gone.
 * 7) Leave the graveyard, in a direction away from the players killing them.
 * 8) They can also put on a pally hammer and pally-port away more quickly.
 * 9) Log out and take a break from the game.
 * 10) Keep going back and fighting (in a good natured way).
 * 11) Ask the players killing them for PVP advice.

As odd as #6 may sound, it can be a good way to make friends. "Going back and continuing the fight while (happily and nicely) asking for advice, (despite being killed over and over) is how I made some of my first friends in Orbus." ~ Pherosis

= Safe-Zones =

Safe-zones are places where players attacks do no damage to each other.
 * NPC's can still damage players in those zones.

Safe-Zone Locations

 * Graveyards
 * Highsteppe City
 * The area right outside Highsteppe City
 * Dungeons
 * Raids

= PVP Resource Nodes =

When players have PVP turned on, there are (1-2?) extra nodes that they can harvest in most areas.

This works for:


 * Ore
 * Harvestable Herbs

There are no confirmed PVP Critter Capture nodes.

= PVP Glitching =

All of the below can lead to an account ban:


 * Picking up loot bags while dead.
 * Hiding in walls to kill players.
 * Using lag throttle programs.
 * Using immortality bugs.
 * Hard closing the game and relogging fixes this.
 * Using PVP to harass players.
 * Toxic behavior in PVP.
 * The last 2 are more of a personality glitch; can still get players banned though.

= Orbus Community Resources =

Leaderboards

DPS Leaderboards

Character Armory

Community Forums

Mishka's Video Help Guides

Unofficial Community Discord

Travellers Hall Discord