Ranger/Tilesets

= Suggested Ranger Tilesets =

Which tilesets you choose will be dependent on your arrow type, talents, and how much effort you want to put into learning the fine art of arching.

Smore Ranger (Source: Scott)
This is a relatively easy to proc tileset that can still get you those sweet high numbers.

Smore - Tile Order
ᚨᛗƵ ᛟᚾᛗ ᚨƵᛗ ᚨƵᛟᚾ ᚨƵᛟ

Start Combat

 * 1) One normal arrow
 * 2) One piercing arrow
 * 3) Two more normal arrows
 * 4) One charged poison

Continuing Combat

 * 1) Four normal arrows
 * 2) One piercing arrow
 * 3) Three normal arrows
 * 4) One charged normal arrow
 * 5) Four normal arrows
 * 6) One piercing arrow
 * 7) Three normal arrows
 * 8) One charged poison arrow
 * 9) Repeat until target is dead. XD

Time Manipulation Ranger (Source: Scott & astragt)
This set can make you a god among rangers. However, it takes dedication, perfect timing, an advanced degree in physics, then practice, practice, and more practice to get it to actually work the way you want it to.

Time Manipulation - Tile Order
ᛁᚨᛗ Ƶᛟᛗ ᛁᚨƵᛗ ᛁᚨƵᛗ ᛟᛁᚨᛗƵ

Time Manipulation - Combat Rotation
Rotation Explained

Time Manipulation - Combat Start

 * 1) Normal arrow

Time Manipulation - During Combat

 * 1) At 1.9 seconds charged Piercing arrow that is curved to delay time (hitting a weakpoint)
 * 2) At 0.9 seconds - normal arrow
 * 3) At 0.8 seconds - normal arrow
 * 4) At 0.9 seconds - normal curved arrow
 * 5) At 0.8 seconds - normal arrow
 * 6) At 0.8 seconds - normal arrow
 * 7) At 0.8 seconds - normal arrow
 * 8) At 0.8 seconds - Poison arrow
 * 9) At 1.9 seconds - charged Piercing arrow that is curved to delay time (hitting a weakpoint)
 * 10) At 0.9 seconds - normal arrow
 * 11) At 0.8 seconds - normal arrow
 * 12) At 0.9 seconds - normal curved arrow
 * 13) At 0.8 seconds - normal arrow (hitting a weakpoint)
 * 14) At 0.8 seconds - normal arrow
 * 15) At 0.8 seconds - normal arrow
 * 16) At 0.8 seconds - normal arrow

Time Manipulation - Explained
A ranger arrow has a travel time, when you shoot the arrow more in a curve, it takes more time to hit the target.
 * By making use of this fact the ranger can manipulate the timing that the arrows hit their target.

Time Manipulation - How It Works

 * The charged arrows in the rotation are curved to make them 2+ seconds triggering a different tile.
 * The arrow after this is not curved, so hits the target relatively faster.
 * The next arrow is just a normal arrow.
 * Then another curve is done on a normal arrow to make the time go above 1+ second to trigger another tile that otherwise doesn’t reliably trigger.
 * The arrow after is hitting the target also relatively faster but this is desired to trigger the 2 hits per second tile earlier.
 * Then we continue with the normal arrows.
 * But we did move the poison to the 7th normal arrow right before piercing which is better for the tilesets dps boosting.

How to Read Ranger Runesight
Below are the main points to track:
 * What two arrows are loaded?
 * This will determine the attack tiles.
 * What talent is selected for level 10 of how long it takes to charge an arrow.
 * This will impact the delay tiles that is used.
 * If perfect this should be the 1-2 second delay of Ƶ. If that is sometimes missed it might be an I tile. Also if you are doing some fancy manipulation in time and space, this may also be an I tile. See https://community.orbusvr.com/t/maximum-ranger-dps-analysed/20341 for more details.
 * What talent is level 5 (rapidity or precision)?
 * This will impact your hits per second tiles.
 * Bonus for Rapidity.
 * Rapidity can fluctuate the number of arrows per second more than precision. There are some possibility with two different hits per second tiles.
 * This is especially important to track after a charged shot for rapidity. Normally, you get 2 hits a second from one charged shot, but with rapidity if it is within the same second the hits per second may be more inconsistent.

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