Runemage/Tilesets



=Types of Mages=

There are three primary techniques used for maximizing a Runemage's DPS. Each has their pros and cons.


 * Frost Fire Spam mages cast a lot of Fireball 2s and use Frost 2 to keep up the Frozen debuff and medium speed tilesets up.
 * Fireball Spam mages cast Fireball 2 at a minimum of 2.2 Fireballs a second as their whole rotation. A subset of this technique also includes having a musketeer or bard to proc healing tiles.
 * Rotation mages cast typically Fireball 2, Frost 2, and Affliction 2 in a rotation.
 * Rotation mages cast typically Fireball 2, Frost 2, and Affliction 2 in a rotation.
 * Rotation mages cast typically Fireball 2, Frost 2, and Affliction 2 in a rotation.

= Frost 2 / Fireball 2 Spam Mage = This is the easiest set of tilesets to proc for new mages. As long as you can cast between 1 and 2 spells per second, these will proc for you. You will cast Fireball 2 for as long as the Frost debuff is on the target. New mages will probably get 2 or 3 Fireball 2s per Frost 2 rotation.

Frost 2 / Fireball 2 Spam Rotation
- Only at the start of the fight cast: One Fireball2.

- Cast: 1 Frost 2.

- Cast: 2-7 Fireball 2s (more fireballs if you cast faster. Rotation takes 4 seconds)

Rune Meanings
Ƶ: Between 1 & 2 hits a second

ᛗ: 2 hits a second

ᚨ: Frost

ᚢ: Fireball

ᚦ: Start of combat

Frost / Fire Mage - Tile Order
ᚨᚢƵ ᚨƵᚢ ᚢᚨƵ ᚦᚢᚨ

Cast Order
Start of combat:
 * Fireball 2

Combat rotation (repeat):
 * Frost 2, 3 Fireball 2

Rune Meanings
Ƶ: Between 1 & 2 hits a second

ᛗ: 2 hits a second

ᚨ: Frost

ᚢ: Fireball

ᚦ: Start of combat

Frost / Fire Mage - Tile Order
ᚨᚢᛗ ᚨᛗᚢ ᚢᚨᛗ ᚦᚢᚨ

Cast Order
Start of combat:
 * Fireball 2

Combat rotation (repeat):
 * Frost 2, 3-7 Fireball 2, depending on how many Fireball 2s you can fit before the Frost debuff disappears on the current target.

= Fireball Spam Mage = The barrier to entry for this technique is 2.3 Fireball 2s per second. Otherwise, you will not be procking these tiles. The harder tiles ᛈᚢᚾ (4 hits per second, fireball, 3 hits per second) and ᛢᚢᛈ (5 hits per second, fireball, 4 hits per second) can be added to your set whenever, but will not proc until you're consistently landing more than 2.5 Fireball 2s a second.

Fireball Spam Mage Technique
Real simple - you'll be casting Fireball 2 more than 2.3 a second.

Training Fire Mage - Tile Order
ᚾᚢᛗ ᚾᛗᚢ ᛗᚾᚢ ᛗᚢƵ Ƶᚢᛗ

Pure Fire Mage - Tile Order
ᚾᚢᛗ ᚾᛗᚢ ᛗᚾᚢ ᛈᚢᚾ ᛢᚢᛈ

Heal/Rotation Mage ( > 1.7 - < 4.1 Fireball 2s a second)
Rotation for Fire Tiles: Fire Spamming + Healing. You must be able to get the 2 hits a second tile when casting (which is generally if you're a practiced mage).

Heal + Fire Tileset: ᛗᚢᛏ and ᚾᚢᛏ

This is the quantity and type of runes you will need to make the above tileset:

Heal Fire Mage - Rune Meanings
ᚢ: Fireball

ᚦ: Start of combat

ᛗ: 2 hits a second

ᚾ: 3 hits a second

ᛈ: 4 hits a second

ᛏ: Heal (Received) - is triggered by anything that heals you

Heal Fire Mage Tilesets
ᚦᚢᛏ ᚦᛏᚢ ᛗᚢᛏ ᚾᚢᛏ ᛈᚢᛏ

= Rotation Mages =

The barrier to entry for this technique is primarily the speed at which you can cast Affliction 2. If you can cast at least one Affliction 2 per second, and at least 1.3 Fireball 2s a second, you will be able to activate this tileset consistently.

The gist of this technique can be broken down into two sections:


 * Start of Combat
 * Affliction 2 Rotation
 * Affliction 2 Rotation

Start of Combat
Start of combat will always be the same, regardless of speed of casting Affliction 2s: Fireball 2, followed with an Affliction 2.

Affliction Rotation
The rotation is always Frost 2, a number of Fireball 2s dependent on your Fireball 2 casting speed, and an Affliction 2. The aim is to keep 2-3 Affliction stacks on the target at all times, which means how many fireballs you can fit between the Frost 2 and the Affliction 2 is going to be somewhere between 5 and 8, lower if your Fireball 2 speed is slow, higher if your Fireball 2 speed is nearing 3 Fireballs a second.

Rune Meanings
Ƶ: Between 1 & 2 hits a second

ᛗ: 2 hits a second

ᚨ: Frost

ᚢ: Fireball

ᛟ: Affliction

ᚦ: Start of combat

Rotation Mage - Tile Order
Ƶᛟᚨᚢ Ƶᛟᚨᛗ ᛟᚨᚢᛗ ᚦᚢƵ ᚦᚢƵᛟ

Cast Order
Start of combat:


 * Fireball 2, Affliction 2

Combat rotation:


 * Frost 2, 5-7 Fireball 2, Affliction 2

Rune Meanings
Ƶ: Between 1 & 2 hits a second

ᛗ: 2 hits a second

ᚾ: 3 hits a second

ᚨ: Frost

ᚢ: Fireball

ᛟ: Affliction

ᚦ: Start of combat

Rotation Mage - Tile Order
Ƶᛟᚨᚢ Ƶᛟᚨᛗ ᛟᚨᚢᚾ ᚦᚢƵ ᚦᚢƵᛟ

Cast Order
Start of combat:
 * Fireball 2, Affliction 2

Combat rotation:
 * Frost 2, 7 Fireball 2, Affliction 2

Rune Meanings
Ƶ: Between 1 & 2 hits a second

ᛗ: 2 hits a second

ᚾ: 3 hits a second

ᚨ: Frost

ᚢ: Fireball

ᛟ: Affliction

ᚦ: Start of combat

Rotation Mage - Tile Order
ᛟᚨᚢ ᛟᚨᛗᚢ ᛟᚨᚢᛗ ᚾᚢᛗ ᚦᚢᛟ

Cast Order
Start of combat: Combat rotation:
 * Fireball 2, Affliction 2
 * Frost 2, 7 Fireball 2, Affliction 2

Rune Meanings
Ƶ: Between 1 & 2 hits a second

ᛗ: 2 hits a second

ᚾ: 3 hits a second

ᚨ: Frost

ᚢ: Fireball

ᛟ: Affliction

ᚦ: Start of combat

Rotation Mage - Tile Order
ᛟᚨᚢ ᛟᚨᛗᚢ ᛟᚨᚢᚾ ᚾᚢᛗ ᚦᚢᛟ

Cast Order
Start of combat: Combat rotation:
 * Fireball 2, Affliction 2
 * Frost 2, 7 Fireball 2, Affliction 2

= OrbusVR Community Resources =

Leaderboards

DPS Leaderboards

Character Armory

Community Forums

Unofficial Community Discord

Travellers Hall Discord