Citadel Raid (Hard)/Inflamed Sephotep Guide

This page details Thrive's strategy to beat Inflamed Sephotep of the Hard Mode Citadel raid.

The strategy is designed to keep chaos to a minimum, and is as resilient to technical issues as possible.

Before the Fight

 * Form two groups of five for opening the first portal (Boss Tank, Boss Bard, one Boss DPS, two Add DPS in one group, the rest in the second group). Make sure everyone knows where to go once it is time to open the portal.
 * Check if everyone on the boss team has a weapon with Unbending and Finely Enhanced Healing Potions equipped, as they won't be able to swap equipment during the fight. Make sure their potions will last for the entirety of the battle.
 * One of the players on the add team should have a timer ready and running to call out when the add groups are going to spawn.
 * The add tank can put down their book near the boss as a visual aid, as this is where the add groups will spawn.

Add Team
Move to your fighting positions and get ready for the first group of adds to spawn.

Add groups consist of three enemies: two small melees (one normal and one elite), and one ranged pistoler that can slow and poison.

At least one person on the add team should have a timer running, and call out when adds spawn a few seconds before.


 * Being very low to the floor makes the Pistoler miss all his bullets, but the Frost and Poison orbs can still hit.

Add Tank
The Paladin on the add team needs to grab the add groups with a Ground Slam or Taunt Book (empowered if possible) to prevent them from running off towards the boss group.
 * Keep three charges on your hammer, so you can ground slam as soon as they spawn. If you can't get enough pips in time, use your Taunt book.
 * Focus the elite melee enemy. It doesn't matter much if the others get pulled off of you by the DPS, but keep this one on you. If it runs off, try to get it back. Stunlock if your Taunt Book is on cooldown.