OrbusVR / Equipment 101 / Enhancing Your Equipment / Upgrading / Affixes / Weapon

Abilities
Epic and Legendary weapons have abilities:

Unbending
This ability allows the user to stay alive after being damaged to a point that would normally kill them. They will remain alive with one health point. A downside to this is that if the user has an active DoT on them, they will still have it after unbending and it will still kill them. Some attacks also hit multiple times such as when you are near multiple AoE's or multiple mobs are attacking you and this will also cause you to die. This ability has a one minute cooldown.

This is the preferred ability for many groups as it helps lower the amount of times parties have to wipe due to lost players.

Lifesteal
Damaging any enemy will give a percentage of the damage done back to you.

Lifepull (removed from game)
Healing done to nearby allies will give a percentage to you.

Giantkiller
Does more damage to bosses.

Charged Strikes
Guarantees that every 15th hit is a critical strike.

First Strike
Guarantees that hit done to an enemy with full health will be critical.

Bleed
Has a minute chance to place a debuff on the enemy after a hit that lowers it's defense by 3 times for 5 seconds.

Lightning Forged
Has a chance that an attack does more damage through a lightning strike that also damages nearby enemies.

Iceheart
Deals 5% more base damage when enemy is frosted or slowed.
 * This does not increase any % on the critical part of the damage.

For Example:


 * A player does 10000 base damage
 * Iceheart would make it 1.05x10000=10500 damage
 * Then the players 10000 damage crits and becomes 15000 damage (with max crit)
 * The total damage becomes 1.05x10000 + 5000 = 15500

Treasure Master
Every mob you kill drops a bag of a small amount of dram.

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