OrbusVR / Equipment 101 / Enhancing Your Equipment / Upgrading / Affixes / Weapon

Weapon Affixes
Basic level weapons have no affixes, Epic weapons have 1 affix, and Legendary weapons have 2.

Unbending
This ability allows the user to stay alive after being damaged to a point that would normally kill them.
 * They will remain alive with one health point.
 * This ability has a 2 minute cooldown.

''A downside to this is that if the user has an active DoT on them, they will still have it after unbending and it will still kill them. Some attacks also hit multiple times such as when you are near multiple AoE's or multiple mobs are attacking you and this will also cause you to die.''

This is the preferred ability for many groups as it helps lower the amount of times parties have to wipe due to deaths.

Lifesteal
Damaging any enemy has a 1% chance of give the player 100% of the damage (done to the enemy) back to the player as health.

Giantkiller
Deals 3% more base damage to Bosses.
 * This does not increase any % on the critical part of the damage.

For Example:


 * A player does 10000 base damage
 * Giantkiller would make it 1.03 x 10000 = 10300 damage
 * Then the players 10000 damage crits and becomes 15000 damage (with min crit)
 * The total damage becomes 1.03 x 10000 + 5000 = 15300

Charged Strikes
Guarantees that every 10th hit is a critical strike.
 * If your 10th hit is a DoT, it uses up the crit (without counting as the 10th hit).

First Strike
Guarantees that hit done to an enemy with full health will be critical.
 * This does not apply to charged ranger arrows.

Bleed
Any normal hit (non-DoT) damage has a 2% chance to place six DoT bleed ticks on the enemy.
 * The damage from each individual tick can be as high as 57.118% (if all the possible debuffs/buffs are applied) or as low as a 41.449% (if unbuffed) of the original hit.
 * Every bleed DoT tick can also crit, increasing the total damage of the bleed.

Debuffs that increase the individual bleed ticks

 * Scoundrel "Break Shot"
 * Scoundrel and Mage Weakness
 * Scoundrel and Mage share weakness stacks, there can be a maximum of 2 up at any time
 * Musky Weakness
 * Ranger "Hunters Mark" (caused by charging an arrow on the the enemy)
 * Warrior Stun

Weapon affixes that increase bleed DoT ticks

 * Iceheart
 * Giantkiller

Lightning Forged
Has a chance that an attack does more damage through a lightning strike that also damages nearby enemies.
 * The lighting does not hit your main target, just the other targets near it.

Iceheart
Deals 5% more base damage when enemy is frosted or slowed.
 * This does not increase any % on the critical part of the damage.

For Example:


 * A player does 10000 base damage
 * Iceheart would make it 1.05 x 10000 = 10500 damage
 * Then the players 10000 damage crits and becomes 15000 damage (with min crit)
 * The total damage becomes 1.05 x 10000 + 5000 = 15500

Treasure Master
Every mob you kill drops a bag of a small amount of dram.

Lifepull
Healing done to nearby allies will give a % to the player.

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