Guild City Raid (Normal)

= Normal Mode Basic Mechanics =

Here are the basics for now, I can make this pretty later. :) ~ Pherosis

Boss 1 (left)

 * If the beam touches the boss, he gets stacks (which make it stronger)
 * More stacks = More ouch
 * Pop the bubble on add phase
 * Add has a poison pool
 * Anti-heal stacks get applied to tank

Boss 2 (right)

 * Attacking anything glowing blue gives the boss stacks (which make it stronger)
 * More stacks = more ouch
 * Adds explode (damaging whole party) on death
 * A wave will come out from a player when they start to sparkle
 * The wave hurts if it hits you

Boss 3 (middle)

 * Little pots hitting the big pot = stacks (making it take less damage)
 * Each stack makes it 5% harder to hurt, up to a max of 50% (10 stacks)
 * The blue orbs in the sky explode (damaging the whole party) if not shot down
 * The purple orbs apply a DoT Bleed to players, jump them
 * Anti-heal stacks get applied to tank

Boss 4 (middle middle)

 * The boss splits into 3 (2 adds + boss)
 * The adds must die at the same time
 * A wave will come out from both adds when they die or are absorbed by the boss
 * 1) If the adds are absorbed, they heal the boss
 * You can prevent this by stunning the boss
 * 1) One add must be kept near the boss, the other kept away
 * 2) To prevent stacks the adds positioning must be changed every time the boss dances
 * More stacks = more ouch

Boss 5 (middle end)

 * Anti-heal stacks get applied to tank
 * The agro holder pops the bubble with the ballista (or it explodes damaging the entire party)
 * The add will kill you no matter what if it hits you, kill it before it reaches a player
 * Circles explode (damaging the entire party) unless players sit in them to soak damage

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