Ranger/Tilesets

Which tilesets you choose will be dependent on your arrow type, talents, and how much effort you want to put into learning the fine art of archery.

Relevant Runes

 * ᚨ: Piercing Arrow
 * ᛟ: Poison Arrow
 * ᛗ: 2 hits per second
 * ᚾ: 3 hits per second
 * Ƶ: Delay of 1-2 seconds between hits
 * ᛁ: Delay of 2-3 seconds between hits

Smore Ranger
Source: Scott

This is a relatively easy to trigger tileset that can still get you those sweet high numbers. Based on a Charged Poison rotation with the Rapid Charge talent.

Tiles Needed

Tilesets
 * ᚨᛗƵ
 * ᛟᚾᛗ
 * ᚨƵᛗ
 * ᚨƵᛟᚾ
 * ᚨƵᛟ

Combat Rotation

Start:
 * 1 normal arrow
 * Piercing arrow
 * 2 normal arrows
 * Charged Poison arrow

Repeat:
 * 4 normal arrows
 * Piercing arrow
 * 3 normal arrows
 * Charged normal arrow
 * 4 normal arrows
 * Piercing arrow
 * 3 normal arrows
 * Charged poison arrow

Cupid Heart Shot Ranger
Source: Scott, EwokBlaster, astragt

This tileset is based on a Charged Piercing rotation with the Rapid Charge talent. It is the most used playstyle for Precision Ranger.

Tiles Needed

Tilesets
 * Ƶᚨᛗᛟ
 * Ƶᚨᛗ
 * ᚨᛗƵᛟ
 * ᚨᛗƵ
 * ᚨƵᛟ

Combat Rotation

Combat Start:
 * Normal arrow

Repeat:
 * Charged Piercing
 * 6 normal arrows
 * Poison arrow
 * Charged Piercing
 * 7 normal arrows

Notes
 * Try to hit the weak spots with your Charged Piercing arrows.

Time Manipulation Ranger
Source: Scott & astragt

This tileset is based on the basic Charged Piercing rotation, but makes use of high arced arrows to delay hits.

A ranger arrow has a travel time, when you shoot the arrow with a higher curve, it takes more time to hit the target. This is used to intentionally trigger delay tiles while still shooting at close to the perfect speed.

This set can make you a god among rangers. However, it takes dedication, perfect timing, an advanced degree in physics, then practice, practice, and more practice to get it to actually work the way you want it to. ~ Pherosis

Tiles Needed

Tilesets
 * ᛁᚨᛗ
 * Ƶᛟᛗ
 * ᛁᚨƵᛗ
 * ᛁᚨᛗƵ
 * ᛟᛁᚨᛗƵ

Combat Rotation

To get the maximum damage boost with the Precision talent, you can shoot an arrow every 0.8 seconds at most. In the rotation below, the exact timing is noted for every arrow.

Combat Start:
 * Normal arrow

Repeat:
 * Curved Charged Piercing arrow @1.9s (hitting a weakpoint)
 * Normal arrow @0.9s
 * 1 normal arrow @0.8s
 * Curved normal arrow @0.9s
 * 3 normal arrows @0.8s
 * Poison arrow @0.8 seconds
 * Curved Charged Piercing arrow @1.9s (hitting a weakpoint)
 * Normal arrow @0.9s
 * 1 normal arrow @0.8s
 * Curved normal arrow @0.9s
 * 1 normal arrow @0.8s (hitting a weakpoint)
 * 3 normal arrows @0.8s

Notes
 * The charged arrows in the rotation are curved to make them 2+ seconds triggering a different tile.
 * The arrow after this is not curved, so hits the target relatively faster.
 * The next arrow is just a normal arrow.
 * Then another curve is done on a normal arrow to make the time go above 1+ second to trigger another tile that otherwise doesn’t reliably trigger.
 * The arrow after is hitting the target also relatively faster but this is desired to trigger the 2 hits per second tile earlier.
 * Then we continue with the normal arrows.
 * But we did move the poison to the 7th normal arrow right before piercing which is better for the tilesets dps boosting.

Rapidity Unicorn
Source: et al.

Rapidity Rangers are the Unicorns of the ranger world, so it fits that your tilesets would be as unique and mythical. ~ Pherosis

There are 3 end-game rapidity rangers who most unicorn tilesets are based around:


 * Shuga
 * Helmdestroy
 * Enderish

How it Works

"Rapidity Ranger Tilesets suck. Each rapidity ranger has a different rhythm, although the one Orbus wants you to hit is 3 hits per second. Some (rapidity rangers) hit higher and some hit lower." ~ Bluedukyy

Tileset Creation

This is the fun part, here we have an opportunity for you to make some friends, or become a tile expert yourself.

Orbus has a few people in it who are brilliant at designing tile sets. Blueduckyy, Tai, & Scott all come to mind when unicorn type tilesets are desired.
 * PS If you are an amazing tile-maker like the above people. Or just a mad-scientist like I (Pherosis) am, let me know and your name can be added to the list.

Combat Rotations

Helmdestroy:
 * Charged Poison arrow
 * Piercing arrow
 * 0.5-1.0 second pause. The main goal here is to avoid activating a 4 per second rune tile, as there is not one in this tileset.
 * Many normal arrows
 * Time Super for beginning of cycle

Shuga:
 * Charged Poison arrow
 * Piercing arrow
 * Lots and lots of normal arrows
 * Time Super for beginning of cycle

Enderish:
 * 30 meter talents (Globe Master, Critical Aim)
 * Charged Piercing
 * Poison, if it's available
 * Normal arrows until your Piercing arrow is back
 * Time super for beginning of a cycle where your poison arrow is available.

Ranger Runesight: Notes
Below are the main points to track:
 * The two special arrows equipped will determine the attack tiles.
 * What talent is selected for level 10 of how long it takes to charge an arrow. This will impact the delay tiles that is used.
 * With Rapid Charge, a perfectly timed charged arrow triggers a 1-2 second delay tile (Ƶ). If that timing is missed, of if the arrow is intentionally curved, it might be an ᛁ tile.
 * Some arrows count as multiple hits.
 * A charged arrow counts as two hits.
 * A Poison arrow counts as two hits. A charged Poison arrow counts as three.
 * Level 5 talent: Rapidity or Precision?
 * This will impact your hits per second tiles.
 * Rapidity can fluctuate the number of arrows per second more than precision. There are some possibilities with two different hits per second tiles.
 * This is especially important to track after a charged shot for rapidity. Normally, you get 2 hits from one charged shot, but if another arrow is shot quickly (within the same second timeframe), it can trigger a tile with more than two hits per second.