Ancient Temple Dungeon

= Overview =

The Ancient Temple Dungeon is located in Hulthine's Basin, the nearest teleport pillar is Ocean's Edge.

A Temple Dungeon Key is needed to access this dungeon, which can be acquired by defeating the Scav Shaman, the second boss in the Abandoned Mine Dungeon.

Dungeon Adds
The enemy groups in this dungeon consist of Tear Minions, Tear Casters, Tear Wizards and Tear Brutes.

Mechanics
The Ancient Guardian will create a colored fire shield around him, which will shield him from most damage. To get the shield down, the tank has to lure him to the pillar of the same color, and wait for him to use his Slam attack.

Attacks

 * Cleansing Wave: The Ancient Guardian will raise his spear up in the air, and create flames around his feet. After a few seconds, the flames will shoot out, dealing enough damage to any player that did not hide behind an obstacle to kill them even on low shards.
 * Slam: The Ancient Guardian creates a yellow circle around him, dealing damage to any player standing in it. If his flame shield is up and he is standing near a pillar of the same color while doing the Slam attack, his shield will disappear.
 * Tankbuster: The Ancient Guardian's tankbuster is a wide swing with his spear, starting at his left shoulder. This attack is similar to that of the Scav Shaman, with the same sound cue.

Tips and Strategies

 * The boss uses his Cleansing Wave attack after every two Slams.
 * Have each player stay near a pillar to be able to hide when Cleansing Wave comes up. A Warrior tank can also Sword Dash towards a player near the correct pillar.

Mechanics
The Mist Keeper will cover the room in colored mist, each color indicating a different phase. Additionally, three pillars with a red orb on top are located inside the room, which will turn blue for a few seconds if hit by any damaging attack or damage ticks from Poison, Bleed or Affliction.

Attacks

 * Slam: The Mist Keeper will create a large blue circle on the ground around him, dealing damage once to any player standing inside of it.
 * Tankbuster: The Mist Keeper will telegraph his tankbuster by rising on his back legs, and consecutively stabbing the player it is currently focused on with his front legs. This attack does not have any sound cue.

Tips and Strategies

 * Have the healer stay just outside of Slam range, with the three DPS standing at a distance of about one-and-a-half to two teleports away on Orange, and group up on the healer on Green, while the tank stays near the boss. The damage done to the group on Green phase by the tank being at a distance can be healed by placing down a Musketeer's Life Well or by a Bard's passive heal pulses. A Paladin can stun-lock the Mist Keeper on Green phase, making it easier on the healer.
 * The Mist Keeper's attacks have a set pattern: It will attack four times, including three normal attacks and a Tankbuster in any order, then slam. If no stun is used, the phase changes at the same time as the slam occurs.
 * A Runemage skilled in Greater Afflictions can keep all three of the pillars blue on their own.
 * The Mist Keeper's Slam is meant to be dodged, but with a Musketeer's Shield Orb, a full-health Paladin tank can survive even on high shards.

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