Weapons (OrbusVR)

Weapons increase a character's base damage.

Every weapon type is tied to a class, and equipping a weapon will switch the player to the corresponding class.

Like most other equipment, all weapons are soulbound and cannot be traded. An exception are weapons dropped in shard dungeons and raids, which can be traded to players that participated in the dungeon/raid. They become soulbound once they leave the area.

Weapon Types
There are eight different types of weapon, each of them belonging to a different class:

Stats
Every weapon will have an base attack stat, and can have secondary boosts to strength and intellect, als well as additional enchantments called affixes. The attack stat of the weapon will depend on its level, the number of affixes and secondary stat boosts on the rarity.

If equipping a weapon higher than your current level, its attack stat will be capped to your current level and the boosts to strength and intellect will not be applied until you reach the specified level.

Attack
The attack stat of a weapon depends solely on its level, and is used as base damage in damage calculations.

Every weapon has a base attack which increases exponentially with its level, a weapon being about 10% stronger than a weapon of the previous level. Plus-leveled weapons from shard dungeons or raids are a little less than 5% stronger per plus-level.

A good estimation for a weapon's attack would be: ‎ 275 * 1.1^level * 4.97^pluslevel‎

Strength and Intellect
Weapons of at least Rare rarity will have boosts to Strength or Intellect; the strength of the boost depends on the level of the weapon, and can vary a bit.


 * Rare weapons will have one boost to only Intellect, Epic weapons will have boosts to both Strength and Intellect.
 * A weapon that dropped with maximum stats will have a "perfect" on the info panel.
 * The Strength/Intellect stat can be infused into another weapon of the same type. This makes it easier to get a weapon with the best stats.
 * When equipping a weapon with a level higher than your current character level, the boosts to Strength and Intellect will not be applied until you reach that level.

Affixes
Weapons have up to two random affixes on them. Rare and Epic weapons will have one, Legendary weapons will have two affixes.
 * Affixes can be re-rolled by using a shard of the same color on them (Major Shards for Rare weapons, Glimmering Shards for Epic weapons, and Effervescent shards for Legendary weapons).

List of Weapon Affixes
→ Main page: Weapon Affixes
 * Unbending: Once every 2 minutes, allows you to survive a deadly hit with 1 HP left.
 * Lifesteal: Damaging an enemy has a 1% chance of healing you for the amount of damage done.
 * Giantkiller: Deals 3% more damage on bosses
 * Charged Strikes: Every 10th strike is a guaranteed critical hit.
 * First Strike: A hit on a full-health target is a guaranteed critical hit.
 * Bleed: 2% chance per hit of placing a Bleed DoT on an enemy.
 * Lightning Forged: Damaging an enemy can cause lightning to arc to an enemy near the target, dealing damage.
 * Iceheart: Deals 5% more damage to slowed enemies.
 * Treasure Master: Enemies drop a small amount of Dram on death.

Artificing
→ Main page: Artificing

Like armor, a weapon can be enchanted with runic tilesets, which will trigger when the player performs the sequence of actions determined by the runes used to craft the tileset, giving a buff to all damage and healing.