Difference between revisions of "OrbusVR / Equipment 101"

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==Equipment==
 
==Equipment==
As you play through OrbusVR, you will obtain equipment from a variety of sources like killing mobs, completing quests, or finishing dungeons.
+
As you play through OrbusVR, you will obtain equipment from a variety of sources (e.g. killing mobs, completing quests, finishing dungeons, or killing raid bosses).
  +
When you obtain equipment, it will always be the correct type for your class.
+
When you obtain equipment, it will always be the correct type for the class you are wearing (at the time of completion).
   
 
===Class Equipment Types===
 
===Class Equipment Types===
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|}
 
|}
   
  +
When you [[OrbusVR / Class 101#Changing_Classes|switch weapons]], your character [[OrbusVR / Class 101#Changing_Classes|switches class]] to match the weapon.
When you switch weapons, your character switches class to match the weapon. If your current class does not match the Equipment Type of your equipped gear, then the gear will not bestow any benefits (armor, stats, affixes, etc) and other players will not see your character wearing the mismatched gear. So, be sure to change your equipment to an appropriate <loadout> that matches your new class!
 
  +
 
If your current class does not match the Equipment Type of your equipped gear, then the gear will not bestow any benefits (armor, stats, affixes, etc) ''and to other players you will apear to have no gear equiped.''
  +
  +
'''Be sure to change your equipment to an appropriate <loadout> that matches your new class!'''
   
 
===Equipment Stats===
 
===Equipment Stats===
 
All equipment bestows some beneficial effect when worn. Weapons increase damage while Armor increases your defenses.
 
All equipment bestows some beneficial effect when worn. Weapons increase damage while Armor increases your defenses.
   
Armor Stats:
+
====Armor Stats====
* blue armor (rare) will have a vitality stat which increases your <hit points>.
+
* '''Vitality''': blue armor (rare) will have a vitality stat which increases your <hit points>.
* purple armor (epic) will have a defense stat which increases your ability to mitigate incoming damage.
+
* '''Defense''': purple armor (epic) will have a defense stat which increases your ability to mitigate incoming damage.
   
Weapon Stats:
+
====Weapon Stats====
* Strength: Increases your physical damage attacks. These are non-ability attacks such as basic sword swings, basic arrows, basic Musketeer bullets, etc. Each point of Strength adds .03% damage.
+
* '''Strength''': Increases your physical damage attacks. These are non-ability attacks such as basic sword swings, basic arrows, basic Musketeer bullets, etc. Each point of Strength adds .03% damage.
* Intellect: Increases your magical damage attacks. These are all Runemage spells, Warrior combos, Musketeer orb effects, and Ranger ability arrow effects. Each point of Intellect adds .03% damage.
+
* '''Intellect''': Increases your magical damage attacks. These are all Runemage spells, Warrior combos, Musketeer orb effects, and Ranger ability arrow effects. Each point of Intellect adds .03% damage.
* Wisdom: Increases the rate at which your Super ability recharges.
+
* '''Wisdom''': Increases the rate at which your Super ability recharges.
* Luck: Increases your chance to get loot, and increases your chance to catch fish.
+
* '''Luck''': Increases your chance to get loot, and increases your chance to catch fish.
   
 
===Equipment Modifiers===
 
===Equipment Modifiers===
 
Each equipment will have one of the following modifiers
 
Each equipment will have one of the following modifiers
* '''XP Gain''': 1% XP increase to all experience gained
+
* '''XP Gain''': 1% XP increase to all experience gained.
* '''Crit Chance''': 1 or 2% critical strike increase.
+
* '''Crit Chance''': 1% more of your hits will crit.
* '''Crit Damage''': 1 or 2% critical hit damage increase.
+
* '''Crit Damage''': You critical strike attack do 2% more damage.
* '''Incoming Critical Damage''': Reduces critical hit damage received by 1 or 2%.
+
* '''Incoming Critical Damage''': Reduces critical hit damage received by 1%.
* '''Incoming Critical Chance''': Reduces the chance to receive a critical hit by 1 or 2%.
 
   
  +
===Equipment Pluses===
  +
When you earn equipment from dungeons or raids, it will have a +number after the item level. This number increases the stats as though the item were that many item levels higher. The +number is determined by the difficulty of the dungeon or raid.
   
  +
====Dungeon Shards====
== Orbus Community Resources ==
 
  +
  +
Every shard you complete gives you a chance at a gear piece, additionally each day your character gets one guaranteed loot role for gear.
  +
  +
* The shard must say it is 100% complete to get the guaranteed roll or a chance at a gear drop.
  +
  +
{| class="wikitable"
  +
|+ Dungeon Shard Item Levels
  +
|-
  +
! Shard Difficluty !! Armour + !! Weapon + !! Legendary Weapon +
  +
|-
  +
| Normal (unsharded) || +1 || +1 || None
  +
|-
  +
| 1-3 || +1 || +1 || None
  +
|-
  +
| 4-6 || +2 || +2 || None
  +
|-
  +
| 7-9 || +3 || +3 || +3
  +
|-
  +
| 10-12 || +4 || +4 || +4
  +
|-
  +
| 13-14 || +5 || +5 || +5
  +
|-
  +
| 15 || +5 || +5 || +6
  +
|}
  +
  +
====Raids====
  +
  +
Each week (for every unique raid boss you kill) your character gets only ''one'' guaranteed loot token to buy gear, and only ''one'' chance at a loot drop (no matter how many times you kill that boss afterwards).
  +
  +
{| class="wikitable"
  +
|+ Raid Item Levels
  +
|-
  +
! Raid Type !! Armour + !! Weapon + !! Legendary Weapon +
  +
|-
  +
| Normal Guild City
  +
|| +2
  +
|| +2
  +
|| None
  +
|-
  +
| Normal Citadel
  +
|| +4
  +
|| +4
  +
|| +5
  +
|-
  +
| Hard Mode Guild City
  +
|| +5
  +
|| +5
  +
|| +0*/+5
  +
|-
  +
| Hard Mode Citadel
  +
|| +6
  +
|| +6
  +
|| +7
  +
|}
  +
  +
* The +0 legendary weapons are from the Hard Mode event chest.
  +
 
= Orbus Community Resources =
   
 
[https://orbusvr.com/leaderboards Leaderboards]
 
[https://orbusvr.com/leaderboards Leaderboards]
  +
  +
[https://leaderboard-orbus.xyz/ DPS Leaderboards]
   
 
[https://armory.orbus.xyz/#/ Character Armory]
 
[https://armory.orbus.xyz/#/ Character Armory]
   
 
[https://community.orbusvr.com Community Forums]
 
[https://community.orbusvr.com Community Forums]
  +
  +
[https://www.youtube.com/user/PKIllusion1/playlists Mishka's Video Help Guides]
   
 
[https://discord.gg/A3F5npf Unofficial Community Discord]
 
[https://discord.gg/A3F5npf Unofficial Community Discord]
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[https://discord.gg/WNDv4kMktF Travellers Hall Discord]
 
[https://discord.gg/WNDv4kMktF Travellers Hall Discord]
   
[[Category:Orbus VR]]
+
[[Category:OrbusVR]]

Revision as of 21:45, 2 January 2022

Equipment

As you play through OrbusVR, you will obtain equipment from a variety of sources (e.g. killing mobs, completing quests, finishing dungeons, or killing raid bosses).

When you obtain equipment, it will always be the correct type for the class you are wearing (at the time of completion).

Class Equipment Types

Class Equipment Types
Type Classes
Plate Paladin and Warrior
Leather Ranger, Scoundrel, and Musketeer
Cloth Bard, Runemage, and Shaman

When you switch weapons, your character switches class to match the weapon.

If your current class does not match the Equipment Type of your equipped gear, then the gear will not bestow any benefits (armor, stats, affixes, etc) and to other players you will apear to have no gear equiped.

Be sure to change your equipment to an appropriate <loadout> that matches your new class!

Equipment Stats

All equipment bestows some beneficial effect when worn. Weapons increase damage while Armor increases your defenses.

Armor Stats

  • Vitality: blue armor (rare) will have a vitality stat which increases your <hit points>.
  • Defense: purple armor (epic) will have a defense stat which increases your ability to mitigate incoming damage.

Weapon Stats

  • Strength: Increases your physical damage attacks. These are non-ability attacks such as basic sword swings, basic arrows, basic Musketeer bullets, etc. Each point of Strength adds .03% damage.
  • Intellect: Increases your magical damage attacks. These are all Runemage spells, Warrior combos, Musketeer orb effects, and Ranger ability arrow effects. Each point of Intellect adds .03% damage.
  • Wisdom: Increases the rate at which your Super ability recharges.
  • Luck: Increases your chance to get loot, and increases your chance to catch fish.

Equipment Modifiers

Each equipment will have one of the following modifiers

  • XP Gain: 1% XP increase to all experience gained.
  • Crit Chance: 1% more of your hits will crit.
  • Crit Damage: You critical strike attack do 2% more damage.
  • Incoming Critical Damage: Reduces critical hit damage received by 1%.

Equipment Pluses

When you earn equipment from dungeons or raids, it will have a +number after the item level. This number increases the stats as though the item were that many item levels higher. The +number is determined by the difficulty of the dungeon or raid.

Dungeon Shards

Every shard you complete gives you a chance at a gear piece, additionally each day your character gets one guaranteed loot role for gear.

  • The shard must say it is 100% complete to get the guaranteed roll or a chance at a gear drop.
Dungeon Shard Item Levels
Shard Difficluty Armour + Weapon + Legendary Weapon +
Normal (unsharded) +1 +1 None
1-3 +1 +1 None
4-6 +2 +2 None
7-9 +3 +3 +3
10-12 +4 +4 +4
13-14 +5 +5 +5
15 +5 +5 +6

Raids

Each week (for every unique raid boss you kill) your character gets only one guaranteed loot token to buy gear, and only one chance at a loot drop (no matter how many times you kill that boss afterwards).

Raid Item Levels
Raid Type Armour + Weapon + Legendary Weapon +
Normal Guild City +2 +2 None
Normal Citadel +4 +4 +5
Hard Mode Guild City +5 +5 +0*/+5
Hard Mode Citadel +6 +6 +7
* The +0 legendary weapons are from the Hard Mode event chest.