OrbusVR / Equipment 101

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As you play through OrbusVR, you will obtain equipment from a variety of sources like killing mobs, completing quests, or finishing dungeons. When you obtain equipment, it will always be the correct type for your class.

Class Equipment Types

Class Equipment Types
Type Classes
Plate Paladin and Warrior
Leather Ranger, Scoundrel, and Musketeer
Cloth Bard, Runemage, and Shaman

When you switch weapons, your character switches class to match the weapon. If your current class does not match the Equipment Type of your equipped gear, then the gear will not bestow any benefits (armor, stats, affixes, etc) and other players will not see your character wearing the mismatched gear. So, be sure to change your equipment to an appropriate <loadout> that matches your new class!

Equipment Stats

All equipment bestows some beneficial effect when worn. Weapons increase damage while Armor increases your defenses.

Armor Stats:

  • blue armor (rare) will have a vitality stat which increases your <hit points>.
  • purple armor (epic) will have a defense stat which increases your ability to mitigate incoming damage.

Weapon Stats:

  • Strength: Increases your physical damage attacks. These are non-ability attacks such as basic sword swings, basic arrows, basic Musketeer bullets, etc. Each point of Strength adds .03% damage.
  • Intellect: Increases your magical damage attacks. These are all Runemage spells, Warrior combos, Musketeer orb effects, and Ranger ability arrow effects. Each point of Intellect adds .03% damage.
  • Wisdom: Increases the rate at which your Super ability recharges.
  • Luck: Increases your chance to get loot, and increases your chance to catch fish.

Equipment Modifiers

Each equipment will have one of the following modifiers

  • XP Gain: 1% XP increase to all experience gained
  • Crit Chance: 1 or 2% critical strike increase.
  • Crit Damage: 1 or 2% critical hit damage increase.
  • Incoming Critical Damage: Reduces critical hit damage received by 1 or 2%.
  • Incoming Critical Chance: Reduces the chance to receive a critical hit by 1 or 2%.