Alchemy 101 / Runes / Rune Tile Making

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Orbus Alchemy Temp Range.png

Suggested Pre-Made Tilesets

Here you can find pre-made tilesets put together by our experts.

Custom Tilesets Pre-Made for Your Class

I Want To Design My Own Tileset

That is awesome! To get you started, below is a list of the diffrent type of runes, what activates them and how to make them.

Good luck!!! We hope to be including your set in our suggested tilesets some day. :)

Recipe Instructions

Below, the ingredients are listed in the order, quantity, and sequence you need to add them to the pot.

When making runes, remeber, you always dip the bottle (to finish) when the pot turns blue.


Attack Runes

The following tiles are triggered when a specific type of attack is executed of a class and an enemy is hit with the attack.

Rune Letter Activation Bard Musketeer Mage Ranger Scoundrel Shaman Paladin Warrior Spellbook Image Recipe
J Throw mallet (hit enemy with it) Decurse or shield orb (both trigger on the player who receives the orb) Pushback Triggers when smoke arrow starts smoke Light card (heal card) Stun orb Libram of Power (right book) Provoke combo
ᛃrune.png

Blue: 1 Obsidian, 1 Linstanium

Green: 1 Linstanium, 1 Nahomium

Blue: Dip bottle

A Impact orb Frost 1,2,3 Piercing arrow Burning a card (any card) Frost totem (frost pulse). Also placing any totem on the ground spawns the tile. Groundslam (with at-least 3 pimp) Wound combo
ᚨrune.png

Blue: 1 Knight's Tear, 1 Nahomium, 1 Obsidian

Green: 1 Grathorp

Blue: Dip bottle

U Crescendo of instrument of justice and instrument of harm hitting enemy Weakness orb AND Gravity orb Fireball 1,2,3 Every hit arrow of spread arrow Flame card Fire orb Hit with pips (hammer throw or direct hit only)
ᚢrune.png

Blue: 1 Cryejil, 1 Grathorp

Turquoise: 2 Obsidian

Blue: Dip bottle

D Arcane ray Fire rain arrow every enemy tick Spread any card except for vines (poison) and flames card Lightning orb Cleave combo
ᛞrune.png

Blue: 1 Cryejil, 1 Knight's Tear

Yellow: 1 Knight's Tear

Green: 1 Cryejil

Blue: Dip bottle

o Instrument of Gentle healing or harm or justice for every target in your surrounding (including yourself for healing) Apply poison orb (every enemy it hits), or renew (every player it hits) Affliction Poison arrow Card of vines (poison card) Lava pulse totem Hammer Zap (Pally Poke) to damage target Hamstring combo
ᛟrune.png

Blue: 1 Nahomium, 1 Grathorp

Green: 1 Obsidian, 1 Nahomium

Blue: Dip bottle

NOTE

  • Letters are case sensitive.

Receiving Specific Magical Attack Runes

The following tiles are triggered when a specific type of attack hits you.

Rune Letter Activation Bard Musketeer Mage Ranger Scoundrel Shaman Paladin Warrior Spellbook Image Recipe
B Get hit by mallet (shame on you xD) Get hit by pushback Get hit by stun orb
ᛒrune.png

Blue: 1 Obsidian, 1 Grathorp

Green: 1 Linstanium, 1 Nahomium

Blue: Dip bottle

E Get hit by impact orb Get hit by frost Get hit by piercing arrow Frost totem every pulse Get hit by groundslam Wound combo
ᛠrune.png

Blue: 1 Linstanium, 1 Knight's Tear, 1 Cryejil

Green: 1 Linstanium

Blue: Dip bottle

F Instrument of justice or harm every crescendo bolt (5 bolts for justice) Get hit by impact orb Get hit by fireball (or mage super...) Get hit by spread arrow, for every hit arrow Get hit blame card bullet Get hit by flame orb
ᛓrune.png

Blue: 1 Obsidian, 1 Linstanium

Green: 1 Linstanium, 1 Obsidian

Blue: Dip bottle

G Get hit by arcane ray Get hit by every fire rain tick Get hit by any spread card effect hit on you as main target (except poison and flame) Get hit by lightning orb Cleave combo main target
ᚸrune.png

Blue: 1 Obsidian, 1 Nahomium, 1 Knight's Tear

Red: 1 Grathorp

Blue: Dip bottle

I Triggers on every damage over time tick (poison, affliction) Get hit by passive instrument of justice or harm Get hit by every affliction tick Get hit by every poison arrow tick Lave totem every pulse Get hit by pally poke (Yes, I know, wtf xD)
ᚼrune.png

Blue: 1 Linstanium, 1 Cryejil, 1 Grathorp

Red: 1 Cryejil

Blue: Dip bottle

NOTE

  • Letters are case sensitive.


Healing Runes

The following tiles are used to indicate a specific type of heal behaviour of an class.

Rune Letter Activation Bard Musketeer Mage Ranger Scoundrel Shaman Paladin Warrior Spellbook Image Recipe
T Heal (Received) - is triggered by anything that heals you Passive 3 second pulse or any crescendo that heals Renew orb, cure wounds, lifewell, shield with heal talent (shield tile procs first) Light card (heal card) Middle heal book, super Provoke combo (with heal lvl 5 talent)
ᛏrune.png

Blue: 1 Linstanium, 1 Knight's Tear, 1 Obsidian

Green: 1 Knight's Tear

Blue: Dip bottle

C Cure wounds orb. Also shield orb damage tick of "Explosive Shield" talent
ᚳrune.png

Blue: 1 Nahomium, 1 Grathorp, 1 Cryejil

Turquoise: 1 Cryejil

Blue: Dip bottle

NOTE

  • Letters are case sensitive.


Hits Per Second Runes

The hits per second tiles are triggered by counting how many times you hit any enemy every second. Damage over time hits like poison and affliction do not count. Somewhere on the background of the game it keeps track of how many times you hit an enemy every second. This is relative to nothing but some background clock ticking every second. Which will mean if you for example hit something every 0.8 seconds you will get the effect of the detected amount of hits per second varying. An example:

  • Background clock is on 0.3 seconds and you hit the enemy. That is a count of 1.
  • Clock comes on 1.0 second and gives you no tile because 1 hit each second does not exist.
  • Then You hit the enemy again on 1.1 seconds
  • And you hit any enemy again on 1.9 seconds. That is 2 hits so far in this second.
  • Clock hits 2.0 seconds and you get the ᛗ tile to proc (2 hits per second)
Rune Letter Activation Bard Musketeer Mage Ranger Scoundrel Shaman Paladin Warrior Spellbook Image Recipe
M 2 hits a second Normal shots count as two hits and thus trigger this tile. Charged shots don't IF there is more than 1 target nearby (enemy or turret) because hitting multiple targets blocks triggering hits per second tiles. Also note your turret healing or damaging anything also counts as an individual hit for the hits per second tiles. Charged shots do a double hit (automatically 2 hits). Poison arrow when hit uncharged does 2 hits too.
ᛗrune.png

Blue: 1 Nahomium, 1 Nahomium

Yellow: 1 Cryejil

Red: 1 Obsidian

Blue: Dip bottle

N 3 hits a second Poison, weakness, gravity, impact shots counts as 3 hits and thus trigger this tile (if not more than 1 enemy/turret is hit) A charged poison does 3 hits (normal hit + poison hit + charge hit = 3)
ᚾrune.png

Blue: 1 Cryejil, 1 Obisidian

Turquoise: 1 Nahomium, 1 Knight's Tear

Blue: Dip bottle

P 4 hits a second
ᛈrune.png

Blue: 1 Knight's_Tear, 1 Grathorp

Yellow: 1 Grathorp, 1 Linstanium

Blue: Dip bottle

Q 5+ hits a second (more will also trigger it)
ᛢrune.png

Blue: 1 Knight's Tear, 1 Nahomium, 1 Obsidian, 1 Nahomium

Immediatly: Dip bottle

NOTE

  • Letters are case sensitive.


Attack Delay Runes

Delay tiles are unlike hits per second tiles keeping track of how long you did not attack an enemy. This starts from 1 second not attacking.

Rune Letter Activation Bard Musketeer Mage Ranger Scoundrel Shaman Paladin Warrior Spellbook Image Recipe
Ƶ g Hit with between 1 and 2 seconds in-between
Ƶrune.png

Blue: 1 Obsidian, 1 Linstanium

Red: 1 Obsidian, 1 Grathorp

Blue: Dip bottle

i Hit with between 2 and 3 seconds in-between
ᛁrune.png

Blue: 1 Knight's Tear, 1 Grathorp

Turquoise: 1 Obsidian, 1 Linstanium

Blue: Dip bottle

n Hit with between 3 and 4 seconds in-between
ᛝrune.png

Blue: 1 Grathorp, 1 Obsidian

Yellow: 1 Linstanium, 1 Cryejil

Blue: Dip bottle

s Hit with between 4 and 5 seconds in-between
ᛥrune.png

Blue: 1 Knight's Tear, 1 Linstanium

Turquoise: 1 Nahomium, 1 Obsidian

Blue: Dip bottle

t Hit with 5+ seconds in-between, (So if you start combat with a new monster more than 5 seconds ago it also triggers)
ᚦrune.png

Blue: 1 Cryejil, 1 Cryejil, 1 Cryejil

Green: 1 Grathorp

Blue: Dip bottle

NOTE

  • Letters are case sensitive.


Attacks Recieved Runes

The following tiles are triggered by enemies damaging the player in some way.

Rune Letter Activation Bard Musketeer Mage Ranger Scoundrel Shaman Paladin Warrior Spellbook Image Recipe
W Triggers for every enemy hitting you with a melee attack Does not trigger when hit on the shield
ᚹrune.png

Blue: 1 Nahomium, 1 Nahomium

Turquoise: 1 Obsidian, 1 Linstanium

Blue: Dip bottle

Y Triggers when getting damaged by any enemy with a magical attack (nature bolt, poisonous pools/fog, poison ticks) Hammer Zap (Pally Poke) to heal target
ᚥrune.png

Blue: 1 Grathorp, 1 Cryejil, 1 Grathorp

Green: 1 Nahomium

Blue: Dip bottle

a Triggers when you receive damage from 2 different enemies in 3 seconds
ᚪrune.png

Blue: 1 Obsidian, 1 Obsidian, 1 Cryejil

Turquoise: 1 Obsidian

Blue: Dip bottle

< K Triggers when you receive damage from 3 different enemies in 3 seconds
Crune.png

Blue: 1 Nahomium, 1 Knight's Tear

Green: 1 Obsidian, 1 Linstanium

Blue: Dip bottle

𛲣 O Triggers when you receive damage from 4 different enemies in 3 seconds
𐑾rune.png

Blue: 1 Garthorp, 1 Cryejil

Turquoise: 1 Nahomium

Yellow: 1 Cryejil

Blue: Dip bottle

NOTE

  • Letters are case sensitive.


Attack Multiple Target Runes

There is a special group of tiles that trigger if you hit X amount of enemies within 1 second. (Getting hit and blocking with warrior shield counts as hitting an enemy.)

Rune Letter Activation Bard Musketeer Mage Ranger Scoundrel Shaman Paladin Warrior Spellbook Image Recipe
1 1 Hit 2 enemies within two seconds A charged shot counts as all the enemies it can reach relative to the hit enemy (even when no orb is used) Warrior shield get hit counts as hit mob
1rune.png

Blue: 1 Nahomium, 1 Linstanium, 1 Obsidian

Yellow: 1 Cryejil

Blue: Dip bottle

x Hit 3 enemies within two seconds A charged shot counts as all the enemies it can reach relative to the hit enemy (even when no orb is used) Warrior shield get hit counts as hit mob
ᚩrune.png

Blue: 1 Obsidian, 1 Nahomium

Green: 1 Knight's Tear, 1 Grathorp

Blue: Dip bottle

c Hit 4 enemies within two seconds A charged shot counts as all the enemies it can reach relative to the hit enemy (even when no orb is used) Warrior shield get hit counts as hit mob
ᛇrune.png

Blue: 1 Cryejil, 1 Nahomium

Red: 1 Cryejil, 1 Grathorp

Blue: Dip bottle

e Hit 5+ enemies within two seconds A charged shot counts as all the enemies it can reach relative to the hit enemy (even when no orb is used) Warrior shield get hit counts as hit mob
ᛖrune.png

Blue: 1 Nahomium, 1 Cryejil, 1 Cryejil

Yellow: 1 Nahomium

Blue: Dip bottle

NOTE

  • Letters are case sensitive.


Other Runes

The remaining tiles that don't have a category or their way of triggering is unknown.

Rune Letter Activation Bard Musketeer Mage Ranger Scoundrel Shaman Paladin Warrior Spellbook Image Recipe
0 0 Triggers when an enemy that you hit dies
0rune.png

Blue: 1 Linstanium, 1 Obsidian

Yellow: 1 Nahomium

Red: 1 Obsidian

Blue: Dip bottle

L Unknown
ᛚrune.png

Blue: 1 Grathorp, 1 Nahomium

Green: 1 Cryejil

Yellow: 1 Linstanium

Blue: Dip bottle

R Unknown
ᚱrune.png

Blue: 1 Cryejil, 1 Grathorp

Green: 1 Grathorp

Yellow: 1 Knight's Tear

Blue: Dip bottle

S Unknown
ᛋrune.png

Blue: 1 Cryejil, 1 Cryejil

Turquoise: 1 Obsidian

Yellow: 1 Cryejil

Blue: Dip bottle

𐑾 V Unknown
Vrune.png

Blue: 1 Linstanium, 1 Knight's Tear

Green: 1 Cryejil, 1 Linstanium

Blue: Dip bottle

X Unknown (actually seen in initial video of intro Artificing here)
ᚷrune.png

Blue: 1 Knight's Tear, 1 Grathorp

Red: 1 Grathorp, 1 Obsidian

Blue: Dip bottle

Z Unknown
ᛘrune.png

Blue: 1 Grathorp, 1 Nahomium

Turquoise: 1 Linstanium

Red: 1 Linstanium

Blue: Dip bottle

H Unknown
ᚺrune.png

Blue: 1 Obsidian, 1 Knight's Tear

Turquoise: 1 Linstanium

Yellow: 1 Knight's Tear

Blue: Dip bottle

NOTE

  • Letters are case sensitive.


Tileset 102: Rune Tileset Creation

Ok, now you have the rune tiles you wanted made. (Yay!)


Next (before attempting to put them on your gear & weapons), you need to put them together as a Rune Tileset.


Here is how you do that: How to Make Tilesets

Tileset 103: Rune Tileset Timing and Interference

"How tileset building, timing, and interference work, is a very special and complicated chaos." ~ Scott

If you want to figure out how to make the best tilesets, then the following page would be a good spot to go to:

Rune Tileset Timing and Interference

Artificing History: In the beginning

Artificing, which is the profession that has everything to do with rune tilesets, was introduced in the early test stages of OrbusVR.


The post about it can be found in the following link:

https://blog.orbusvr.com/artificing-preview-new-networking-layer-and-additional-stress-test/