Rune Tiles

From Travellers Hall Wiki

Rune tiles are crafted using alchemy, and can be put together into tilesets to gain damage and healing buffs in combat. Most of the individual runes are based on the Elder Futhark alphabet.

For instructions and technical details on how tilesets work, visit the page on artificing. Suggested tilesets for each class can be found in Category:Suggested Tilesets or on the individual class pages.

Attack Runes

The following tiles are triggered when a specific action or attack is executed. Tiles trigger when an enemy is hit.

Rune Bard Musketeer Mage Ranger Scoundrel Shaman Paladin Warrior Recipe
ᛃrune.png ᛃ (J) Mallet Throw
  • Receive Decurse Orb
  • Receive Shield Orb
Pushback Smoke Arrow Card of Light Stun Orb Libram of Power Provoke
Tile ᛃ 
Blue 1 Obsidian
1 Linstanium
Green 1 Linstanium
1 Nahomium
Blue Finish
ᚨrune.png
ᚨ (A) Impact Orb Frostbolt Piercing Arrow Burn any card
  • Place any totem
  • Frost Totem Pulse
Ground Slam Wound
Tile ᚨ 
Blue 1 Knight's Tear
1 Nahomium
1 Obsidian
Green 1 Grathorp
Blue Finish
ᚢrune.png ᚢ (U)
  • Justice Crescendo[1]
  • Harm Crescendo
  • Weakness Orb
  • Gravity Orb
Fireball Spread Arrow[1] Card of Flame Fire orb
  • Direct hit with pips
  • Hammer throw with pips
Tile ᚢ 
Blue 1 Cryejil
1 Grathorp
Turquoise 2 Obsidian
Blue Finish
ᛞrune.png ᛞ (D) Arcane Ray Fire Rain Arrow[2] Spread any card (not Flame/Vines) Lightning Orb Cleave
Tile ᛞ 
Blue 1 Cryejil
1 Knight's Tear
Yellow 1 Knight's Tear
Green 1 Cryejil
Blue Finish
ᛟrune.png ᛟ (o)
  • Gentle Healing pulse
  • Harm pulse
  • Justice pulse
  • Poison Orb[3]
  • Renew Orb[3]
Affliction Poison Arrow Card of Vines Lava Totem pulse Hammer of Retribution Hamstring
Tile ᛟ 
Blue 1 Nahomium
1 Grathorp
Green 1 Obsidian
1 Nahomium
Blue Finish
ᚳrune.png ᚳ (C)
  • Cure Wounds Orb
  • Shield Orb damage (Explosive Shield talent)
Tile ᚳ 
Blue 1 Nahomium
1 Grathorp
1 Cryejil
Turquoise 1 Cryejil
Blue Finish

Notes

  1. Triggers once for every hit.
  2. Triggers on each tick.
  3. Triggers once for every enemy/player hit.

Receive Specific Attack Runes

These are the counterparts to the Attack Runes, triggered on the player receiving the attacks.

Rune Bard Musketeer Mage Ranger Scoundrel Shaman Paladin Warrior Recipe
ᛒrune.png ᛒ (B) Mallet Throw Pushback Stun Orb
Tile ᛒ 
Blue 1 Obsidian
1 Grathorp
Green 1 Linstanium
1 Nahomium
Blue Finish
ᛠrune.png ᛠ (E) Impact Orb Frostbolt Piercing Arrow Frost Totem pulse Ground Slam Wound
Tile ᛠ 
Blue 1 Linstanium
1 Knight's Tear
1 Cryejil
Green 1 Linstanium
Blue Finish
ᛓrune.png ᛓ (F)
  • Justice Crescendo[1]
  • Harm Crescendo
Fireball Spread Arrow[1] Card of Flame Flame orb
Tile ᛓ 
Blue 1 Obsidian
1 Linstanium
Green 1 Linstanium
1 Obsidian
Blue Finish
ᚸrune.png ᚸ (G) Arcane Ray Fire Rain Arrow[2] Any Spread card (not Flame/Vines)[3] Lightning Orb Cleave[3]
Tile ᚸ 
Blue 1 Obsidian
1 Nahomium
1 Knight's Tear
Red 1 Grathorp
Blue Finish
ᚼrune.png [4] (I)
  • Harm pulse
  • Justice pulse
Poison Orb[2] Affliction[2] Poison Arrow[2] Card of Vines[2] Lava Totem pulse Hammer of Retribution
Tile ᚼ 
Blue 1 Linstanium
1 Cryejil
1 Grathorp
Red 1 Cryejil
Blue Finish

Notes:

  1. Triggers once for every hit.
  2. Triggers on every damage tick.
  3. Only triggers on the main target of the attack.
  4. ᚼ Also triggers on some DoTs applied by monsters.

Attack Received Runes

Orbus Question.png Research: On what DoTs does ᚼ trigger?

The following tiles are triggered by enemies damaging the player in some way.

Rune Activation Recipe
ᚹrune.png ᚹ (W) Get hit by a melee attack
Tile ᚹ 
Blue 2 Nahomium
Turquoise 1 Obsidian
1 Linstanium
Blue Finish
ᚥrune.png ᚥ (Y) Get hit by
  • Magic Attack
  • Projectiles
  • DoT ticks
Tile ᚥ 
Blue 1 Grathorp
1 Cryejil
1 Grathorp
Green 1 Nahomium
Blue Finish
ᚼrune.png ᚼ (I) Triggers only on some DoTs:
  • Poison DoT
  • Affliction DoT
Tile ᚼ 
Blue 1 Linstanium
1 Cryejil
1 Grathorp
Red 1 Cryejil
Blue Finish
ᚪrune.png ᚪ (a) Get hit by 2 different enemies in 3 seconds
Tile ᚪ 
Blue 2 Obsidian
1 Cryejil
Turquoise 1 Obsidian
Blue Finish
Crune.png < (K) Get hit by 3 different enemies in 3 seconds
Tile < 
Blue 1 Nahomium
1 Knight's Tear
Green 1 Obsidian
1 Linstanium
Blue Finish
𐑾rune.png 𛲣 (O) Get hit by 4 different enemies in 3 seconds
Tile 𛲣 
Blue 1 Garthorp
1 Cryejil
Turquoise 1 Nahomium
Yellow 1 Cryejil
Blue Finish

Attack Speed Runes

These tiles are triggered by hitting an enemy multiple times in the span of a second.

  • DoT ticks like Poison, Affliction or Bleed do not count as hits.
  • The game keeps track of the hits per second with a background clock - this means that, for example, an attack speed of 2.2 hits per second can trigger either ᛗ or ᚾ, depending on when the "second" starts.
  • If more than one enemy is hit within a second, the Attack Speed runes won't activate, Attack Multiple Targets Runes will be triggered instead.
Rune Activation Recipe
ᛗrune.png ᛗ (M) 2 hits per second
Tile ᛗ 
Blue 2 Nahomium
Yellow 1 Cryejil
Red 1 Obsidian
Blue Finish
ᚾrune.png ᚾ (N) 3 hits per second
Tile ᚾ 
Blue 1 Cryejil
1 Obisidian
Turquoise 1 Nahomium
1 Knight's Tear
Blue Finish
ᛈrune.png ᛈ (P) 4 hits per second
Tile ᛈ 
Blue 1 Knight's Tear
1 Grathorp
Yellow 1 Grathorp
1 Linstanium
Blue Finish
ᛢrune.png ᛢ (Q) 5 or more hits per second
Tile ᛢ 
Blue 1 Knight's Tear
1 Nahomium
1 Obsidian
1 Nahomium
Finish

Class Notes:

  • Warrior:
    • Blocking an attack with the shield counts as a hit on the attacking enemy. Getting attacked by multiple enemies will trigger Attack Multiple Targets Runes.
  • Musketeer:
    • Normal shots count as two hits.
    • The turret healing/damaging counts as a hit.
    • A shot with Poison, Weakness, Gravity and Impact counts as 3 hits.
    • Charged shots with the Charged Orb talent count as hits on all enemies they reach (even if no orb is used) and will trigger Attack Multiple Targets Runes instead.
  • Ranger:
    • Charged Shots counts as two hits.
    • Poison Arrows count as two hits (three if charged).
  • Mage:
    • Arcane Explosion counts as two hits if a single target is hit. If more than one enemy is hit, Attack Multiple Targets Runes will trigger instead.

Attack Multiple Targets Runes

These tiles trigger when a number of different enemies are hit within two seconds.

Rune Activation Recipe
1rune.png 1 (1) Hit 2 enemies within two seconds
Tile 1 
Blue 1 Nahomium
1 Linstanium
1 Obsidian
Yellow 1 Cryejil
Blue Finish
ᚩrune.png ᚩ (x) Hit 3 enemies within two seconds
Tile ᚩ 
Blue 1 Obsidian
1 Nahomium
Green 1 Knight's Tear
1 Grathorp
Blue Finish
ᛇrune.png ᛇ (c) Hit 4 enemies within two seconds
Tile ᛇ 
Blue 1 Cryejil
1 Nahomium
Red 1 Cryejil
1 Grathorp
Blue Finish
ᛖrune.png ᛖ (e) Hit 5 or more enemies within two seconds
Tile ᛖ 
Blue 1 Nahomium
2 Cryejil
Yellow 1 Nahomium
Blue Finish

Attack Delay Runes

Delay tiles trigger depending on how long you did not attack an enemy.

Rune Activation Recipe
Ƶrune.png Ƶ (g) 1-2 second delay
Tile Ƶ 
Blue 1 Obsidian
1 Linstanium
Red 1 Obsidian
1 Grathorp
Blue Finish
ᛁrune.png ᛁ (i) 2-3 second delay
Tile ᛁ 
Blue 1 Knight's Tear
1 Grathorp
Turquoise 1 Obsidian
1 Linstanium
Blue Finish
ᛝrune.png ᛝ (n) 3-4 second delay
Tile ᛝ 
Blue 1 Grathorp
1 Obsidian
Yellow 1 Linstanium
1 Cryejil
Blue Finish
ᛥrune.png ᛥ (s) 4-5 second delay
Tile ᛥ 
Blue 1 Knight's Tear
1 Linstanium
Turquoise 1 Nahomium
1 Obsidian
Blue Finish
ᚦrune.png ᚦ (t) 5+ second delay
Tile ᚦ 
Blue 3 Cryejil
Green 1 Grathorp
Blue Finish
  • Attack delay runes trigger immediately before the next hit. For example, starting combat by using a Piercing arrow will trigger ᚦᚨ.
  • Delay runes work off of actual time since last hit, and do not depend on the background clock like the Hits Per Second runes.

Other Runes

Tiles that don't fit in any category or their way of triggering is unknown.

Rune Activation Recipe
ᛏrune.png ᛏ (T) Getting healed by anything (every tick for HoTs)
Tile ᛏ 
Blue 1 Linstanium
1 Knight's Tear
1 Obsidian
Green 1 Knight's Tear
Blue Finish
0rune.png 0 (0) An enemy you hit before dies.
Tile 0 
Blue 1 Linstanium
1 Obsidian
Yellow 1 Nahomium
Red 1 Obsidian
Blue Finish
ᛚrune.png ᛚ (L) ?
Tile ᛚ 
Blue 1 Grathorp
1 Nahomium
Green 1 Cryejil
Yellow 1 Linstanium
Blue Finish
ᚱrune.png ᚱ (R) ?
Tile ᚱ 
Blue 1 Cryejil
1 Grathorp
Green 1 Grathorp
Yellow 1 Knight's Tear
Blue Finish
ᛋrune.png ᛋ (S) ?
Tile ᛋ 
Blue 2 Cryejil
Turquoise 1 Obsidian
Yellow 1 Cryejil
Blue Finish
Vrune.png 𐑾 (V) ?
Tile 𐑾 
Blue 1 Linstanium
1 Knight's Tear
Green 1 Cryejil
1 Linstanium
Blue Finish
ᚷrune.png ᚷ (X) ?
Tile ᚷ 
Blue 1 Knight's Tear
1 Grathorp
Red 1 Grathorp
1 Obsidian
Blue Finish
ᛘrune.png ᛘ (Z) ?
Tile ᛘ 
Blue 1 Grathorp
1 Nahomium
Turquoise 1 Linstanium
Red 1 Linstanium
Blue Finish
ᚺrune.png ᚺ (H) ?
Tile ᚺ 
Blue 1 Obsidian
1 Knight's Tear
Turquoise 1 Linstanium
Yellow 1 Knight's Tear
Blue Finish

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