OrbusVR / Class 101 / DPS / Mage
Spells work better when cast using your right hand, this is true even if you are naturally left-handed.
Suggested Mage Rune TileSets
Best Armour Affixes
+% Projectile Damage
+% Crit Damage
(You can temporarily settle for +% Crit Chance instead of +% Crit Damage, but Crit Damage is still slightly better with a Powered Strikes potion on)
Best Ring Affixes
Best Weapon Affixes
Bleed (rotation or fire mage)
Ice Heart (rotation or fire mage)
- If you are a fire mage, you will need to cast frost occasionally for this to be the best for you.
Charged Strikes (fire mage only)
|Lend a Hand: Your spells now follow the direction of your off-hand rather than your wand tip.||Static Charge: Your successful spell casts cause a static charge to build on your off-hand, which you can unleash with the trigger button for a (small) burst of damage.|
|Selfish Streak: Gain a 8% damage boost for yourself after casting 3 spells in a row without popping.
||Shared Streak: Gain a 4% damage boost for yourself and your nearby allies after casting 3 spells in a row without popping.|
|Runic Diversity: Casting 3 spells in a row from different runic types, increases the damage of the third spell by 27.2727%.
||Runic Speed: Increases the speed of your higher-level spells by 20%.|
|Affinity: Your Fire, Frost, and Affliction spells now grant a series of additional buffs and debuffs.
||True Affliction: Your Frost and Fireball spells gain a DoT effect, and your Arcane Explosion now spreads DoTs between targets.
|Triplicity: Cast a two part ritual spell that casts two extra spells each time you cast for 8 seconds.
1-5 = 100% (base spell) + 66% total talent damage (33% per extra spell)
|Contaminate: Cast a two part ritual spell that increases the duration of DoTs effects on targets that are affected by your contamination spell by 50%.|
Suggested Talent Builds
Lend a Hand (or leave that row unselected if you would rather direct spells with your wand), Selfish Streak, Runic Diversity, Affinity, Triplicity
The DoT talents have been nerfed to the point of making them essentially useless, we suggest you avoid choosing any of them (save for perhaps Contaminate).
Perfect Spell Casting
- The most perfect cast would be 20% better dps wise than the ugliest cast.
- When you see the perfect effect it can be 10% to 20% better than the ugliest cast. So it starts showing that 'perfect' animation at a 10% boost.
Failed Cast = 0% damage Normal Cast = 100%-110% base spell damage Perfect Cast = 110%-120% base spell damage