OrbusVR / Class 101 / DPS / Ranger / Pre-Made Tileset

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Suggested Ranger Tilesets[edit | hide | hide all]

Which tilesets you choose will be dependent on your arrow type, talents, and how much effort you want to put into learning the fine art of arching.

Smore Ranger (Source: Scott)[edit | hide]

This is a relatively easy to proc tileset that can still get you those sweet high numbers.

Smore - Tiles Needed[edit | hide]

Ƶ: 4 ᚨ: 4 ᛗ: 3 ᛟ: 3 ᚾ: 2

Smore - Tile Order[edit | hide]

ᚨᛗƵ
ᛟᚾᛗ
ᚨƵᛗ
ᚨƵᛟᚾ
ᚨƵᛟ

Smore - Combat Rotation[edit | hide]

Start Combat[edit | hide]

  1. One normal arrow
  2. One piercing arrow
  3. Two more normal arrows
  4. One charged poison

Continuing Combat[edit | hide]

  1. Four normal arrows
  2. One piercing arrow
  3. Three normal arrows
  4. One charged normal arrow
  5. Four normal arrows
  6. One piercing arrow
  7. Three normal arrows
  8. One charged poison arrow
  9. Repeat until target is dead. XD

Time Manipulation Ranger (Source: Scott & astragt)[edit | hide]

"This set can make you a god among rangers. However, it takes dedication, perfect timing, an advanced degree in physics, then practice, practice, and more practice to get it to actually work the way you want it to." ~ Pherosis

Time Manipulation - Tiles Needed[edit | hide]

ᛗ: 5 Ƶ: 4 ᚨ: 4 ᛁ: 4 ᛟ: 2

Time Manipulation - Tile Order[edit | hide]

ᛁᚨᛗ
Ƶᛟᛗ
ᛁᚨƵᛗ
ᛁᚨᛗƵ
ᛟᛁᚨᛗƵ

Time Manipulation - Combat Rotation[edit | hide]

Time Manipulation - Combat Start[edit | hide]

  1. Normal arrow

Time Manipulation - During Combat[edit | hide]

  1. At 1.9 seconds charged Piercing arrow that is curved to delay time (hitting a weakpoint)
  2. At 0.9 seconds - normal arrow
  3. At 0.8 seconds - normal arrow
  4. At 0.9 seconds - normal curved arrow
  5. At 0.8 seconds - normal arrow
  6. At 0.8 seconds - normal arrow
  7. At 0.8 seconds - normal arrow
  8. At 0.8 seconds - Poison arrow
  9. At 1.9 seconds - charged Piercing arrow that is curved to delay time (hitting a weakpoint)
  10. At 0.9 seconds - normal arrow
  11. At 0.8 seconds - normal arrow
  12. At 0.9 seconds - normal curved arrow
  13. At 0.8 seconds - normal arrow (hitting a weakpoint)
  14. At 0.8 seconds - normal arrow
  15. At 0.8 seconds - normal arrow
  16. At 0.8 seconds - normal arrow

Time Manipulation - Explanation[edit | hide]

A ranger arrow has a travel time, when you shoot the arrow more in a curve, it takes more time to hit the target.

  • By making use of this fact the ranger can manipulate the timing that the arrows hit their target.

Time Manipulation - How It Works[edit | hide]

  • The charged arrows in the rotation are curved to make them 2+ seconds triggering a different tile.
  • The arrow after this is not curved, so hits the target relatively faster.
  • The next arrow is just a normal arrow.
  • Then another curve is done on a normal arrow to make the time go above 1+ second to trigger another tile that otherwise doesn’t reliably trigger.
  • The arrow after is hitting the target also relatively faster but this is desired to trigger the 2 hits per second tile earlier.
  • Then we continue with the normal arrows.
  • But we did move the poison to the 7th normal arrow right before piercing which is better for the tilesets dps boosting.

Rapidity Unicorn - SoonTM (Source: et al)[edit | hide]

Rapidity Rangers are the Unicorns of the ranger world, so it fits that your tilesets would be as unique and mythical. ~ Pherosis

There are 3 end-game rapidity rangers who most unicorn tilesets are based around:

  • Shuga
  • Helmdestroy
  • Shiki

We are currently working on using what has been made to come up with a universal rapidity base, and some customization options that any Rapidity Unicorn can use. :)


Rapidity Unicorn - How it Works[edit | hide]

"Rapidity Ranger Tilesets suck. Each rapidity ranger has a different rhythm, although the one Orbus wants you to hit is 3 hits per second. Some (rapidity rangers) hit higher and some hit lower." ~ Bluedukyy

Rapidity Unicorn - Tile Making[edit | hide]

This is the fun part, here we have an opportunity for you to make some friends, or become a tile expert yourself.

Orbus has a few people in it who are brilliant at designing tile sets. Bluedukyy, Tai, & Scott all come to mind when unicorn type tilesets are desired.

  • PS If you are an amazing tile-maker like the above people. Or just a mad-scientist like I (Pherosis) am, let me know and your name can be added to the list.

Rapidity Unicorn - Combat Rotations[edit | hide]

Helmdestroy[edit | hide]

  1. One charged Poison arrow
  2. One Piercing arrow
  3. One or 1/2 a second pause
    1. The main goal here is to avoid activating a 4 per second rune tile, as there is not one in this tileset.
  4. Many normal arrows
  5. Time Super for beginning of cycle
  6. Repeat until it is dead. :)

Shuga[edit | hide]

  1. One charged Poison arrow
  2. One Piercing arrow
  3. Lots and lots of normal arrows
    1. Does his best to get rapidity uncapped
    2. Does it really fast...
  4. Time Super for beginning of cycle
  5. Does that until it dies...

Shiki[edit | hide]

How to Read Ranger Runesight[edit | hide]

Below are the main points to track:

  • What two arrows are loaded?
  • What talent is selected for level 10 of how long it takes to charge an arrow.
  • What talent is level 5 (rapidity or precision)?
  • Bonus for Rapidity.
    • Rapidity can fluctuate the number of arrows per second more than precision. There are some possibility with two different hits per second tiles.
    • This is especially important to track after a charged shot for rapidity. Normally, you get 2 hits a second from one charged shot, but with rapidity if it is within the same second the hits per second may be more inconsistent.