Ranger/Tilesets

From Travellers Hall Wiki

Which tilesets you choose will be dependent on your arrow type, talents, and how much effort you want to put into learning the fine art of archery.

Relevant Runes[edit | hide | hide all]

  • ᚨ: Piercing Arrow
  • ᛟ: Poison Arrow
  • ᛗ: 2 hits per second
  • ᚾ: 3 hits per second
  • Ƶ: Delay of 1-2 seconds between hits
  • ᛁ: Delay of 2-3 seconds between hits

Precision Ranger[edit | hide]

Smore Ranger[edit | hide]

Source: Scott

This is a relatively easy to trigger tileset that can still get you those sweet high numbers. Based on a Charged Poison rotation with the Rapid Charge talent.

Tiles Needed

Ƶ: 4 ᚨ: 4 ᛗ: 3 ᛟ: 3 ᚾ: 2

Tilesets

  • ᚨᛗƵ
  • ᛟᚾᛗ
  • ᚨƵᛗ
  • ᚨƵᛟᚾ
  • ᚨƵᛟ

Combat Rotation

Start:

  • 1 normal arrow
  • Piercing arrow
  • 2 normal arrows
  • Charged Poison arrow

Repeat:

  • 4 normal arrows
  • Piercing arrow
  • 3 normal arrows
  • Charged normal arrow
  • 4 normal arrows
  • Piercing arrow
  • 3 normal arrows
  • Charged poison arrow

Cupid Heart Shot Ranger[edit | hide]

Source: Scott, EwokBlaster, astragt

This tileset is based on a Charged Piercing rotation with the Rapid Charge talent. It is the most used playstyle for Precision Ranger.

Tiles Needed

Ƶ: 5 ᚨ: 5 ᛗ: 4 ᛟ: 3

Tilesets

  • Ƶᚨᛗᛟ
  • Ƶᚨᛗ
  • ᚨᛗƵᛟ
  • ᚨᛗƵ
  • ᚨƵᛟ

Combat Rotation

Combat Start:

  • Normal arrow

Repeat:

  • Charged Piercing
  • 6 normal arrows
  • Poison arrow
  • Charged Piercing
  • 7 normal arrows

Notes

  • Try to hit the weak spots with your Charged Piercing arrows.

Time Manipulation Ranger[edit | hide]

Source: Scott & astragt

This tileset is based on the basic Charged Piercing rotation, but makes use of high arced arrows to delay hits.

A ranger arrow has a travel time, when you shoot the arrow with a higher curve, it takes more time to hit the target. This is used to intentionally trigger delay tiles while still shooting at close to the perfect speed.

This set can make you a god among rangers. However, it takes dedication, perfect timing, an advanced degree in physics, then practice, practice, and more practice to get it to actually work the way you want it to. ~ Pherosis

Tiles Needed

ᛗ: 5 Ƶ: 4 ᚨ: 4 ᛁ: 4 ᛟ: 2

Tilesets

  • ᛁᚨᛗ
  • Ƶᛟᛗ
  • ᛁᚨƵᛗ
  • ᛁᚨᛗƵ
  • ᛟᛁᚨᛗƵ

Combat Rotation

→ Main Page: Ranger/Tilesets/Time Manipulation

To get the maximum damage boost with the Precision talent, you can shoot an arrow every 0.8 seconds at most. In the rotation below, the exact timing is noted for every arrow.

Combat Start:

  • Normal arrow

Repeat:

  • Curved Charged Piercing arrow @1.9s (hitting a weakpoint)
  • Normal arrow @0.9s
  • 1 normal arrow @0.8s
  • Curved normal arrow @0.9s
  • 3 normal arrows @0.8s
  • Poison arrow @0.8 seconds
  • Curved Charged Piercing arrow @1.9s (hitting a weakpoint)
  • Normal arrow @0.9s
  • 1 normal arrow @0.8s
  • Curved normal arrow @0.9s
  • 1 normal arrow @0.8s (hitting a weakpoint)
  • 3 normal arrows @0.8s

Notes

  • The charged arrows in the rotation are curved to make them 2+ seconds triggering a different tile.
  • The arrow after this is not curved, so hits the target relatively faster.
  • The next arrow is just a normal arrow.
  • Then another curve is done on a normal arrow to make the time go above 1+ second to trigger another tile that otherwise doesn’t reliably trigger.
  • The arrow after is hitting the target also relatively faster but this is desired to trigger the 2 hits per second tile earlier.
  • Then we continue with the normal arrows.
  • But we did move the poison to the 7th normal arrow right before piercing which is better for the tilesets dps boosting.

Rapidity Ranger[edit | hide]

Orbus Dialogue.png We are currently working on using what has been made to come up with a universal rapidity base, and some customization options that any Rapidity Unicorn can use. :)

There are a lot more variables to consider when building a rapidity tileset. Each rapidity ranger has a different shooting speed and rhythm, which has to be taken into account when choosing the right tileset.

Like for Precision Rangers, there are versions based around a charged poison or charged piercing arrow.

Charge Poison[edit | hide]

Orbus Salvaging.png This article or section is incomplete. You can help by expanding it.

Tilesets (needs work)

  • ᛟᚨᚾ
  • ᛟᚾƵᚨ
  • ᛟᚾƵᚨᛗ

Combat Rotations

Helmdestroy:

  • Charged Poison arrow
  • Piercing arrow
  • 0.5-1.0 second pause. The main goal here is to avoid activating a 4 per second rune tile, as there is not one in this tileset.
  • Many normal arrows
  • Time Super for beginning of cycle

Shuga:

  • Charged Poison arrow
  • Piercing arrow
  • Lots and lots of normal arrows
  • Time Super for beginning of cycle

Charge Piercing[edit | hide]

Tileset by Enderish

This build requires you to hit 3 hits per second and is recommended at a distance of 30 meters or greater. The rotation is based on a charged piercing arrow.

Talents:

  • Rapidity
  • Rapid Charge
  • Arrow Sight
  • Globe Master
  • Critical Aim

Tilesets:

  • Ƶᚨᛗᛟ
  • Ƶᚨᛗᚾ
  • Ƶᚨᛗ
  • Ƶᚨᚾ
  • Ƶᚨᛗᛟᚾ

Arrow Rotation:

  • Charged Piercing
  • Poison, if it's available
  • Normal arrows until your Piercing arrow is back
  • Time super for beginning of a cycle where your poison arrow is available.

Ranger Runesight: Notes[edit | hide]

Below are the main points to track:

  • The two special arrows equipped will determine the attack tiles.
  • What talent is selected for level 10 of how long it takes to charge an arrow. This will impact the delay tiles that is used.
    • With Rapid Charge, a perfectly timed charged arrow triggers a 1-2 second delay tile (Ƶ). If that timing is missed, of if the arrow is intentionally curved, it might be an ᛁ tile.
  • Some arrows count as multiple hits.
    • A charged arrow counts as two hits.
    • A Poison arrow counts as two hits. A charged Poison arrow counts as three.
  • Level 5 talent: Rapidity or Precision?
    • This will impact your hits per second tiles.
    • Rapidity can fluctuate the number of arrows per second more than precision. There are some possibilities with two different hits per second tiles.
    • This is especially important to track after a charged shot for rapidity. Normally, you get 2 hits from one charged shot, but if another arrow is shot quickly (within the same second timeframe), it can trigger a tile with more than two hits per second.

Orbus Community Resources[edit | hide]