OrbusVR / Class 101 / Tank / Warrior

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Model: Scott


Gear Enchancments[edit | hide | hide all]

Suggested Warrior Rune Tilesets[edit | hide]

Best Armour Affixes[edit | hide]

+% Crit Damage

+% Crit Chance


Best Weapon Affixes[edit | hide]

Unbending

Charged Strikes

First Strike (if extra boss agro is needed [if warrior is at 100% health, all hits are crits])

Lightning Forged (if extra add agro is needed)

Bleed (if extra DPS is needed)

Ice Heart (if extra DPS is needed [you need to have a mage who uses frost regularly in your party for this to be the best for you])

Talents[edit | hide]

Tanks For The Memories Deeps
Righteousness: Your Provoke combo heals you for a small amount. Rage: Your Wound combo causes the target to Bleed for additional damage.
  • This bleed will override any other bleed (including any bleed stacks from a weapon affix).
  • If the player is wounding faster than once a second this talent becomes harmful to damage output.
    • This is because it overrides the previous bleed before it can do any DoT ticks.
Improved Slam: Enemies stunned by your Shield Bash take increased damage from all sources for a short time. Shield Spike: Enemies stunned by your Shield Bash become weak to your basic strikes and Wound combo for a short time.
Improved Rush: Your Sword Rush ability now has two charges and can be used to rush to allies as well as enemies, but charges twice as slowly. Intimidate: After using your Sword Rush, gain a buff which increases your Critical Strike chance.
Blessing of Protection: Raise your sword high into the air, gaining a temporary shield equivalent to your lost health. Blessing of Might: Raise your sword high into the air, granting a boon to yourself and nearby allies to increase damage.
  • This increases the damage of all in range by 15%.
Overheal: Any healing you receive while at full health will be partially transferred to your shield. Counter Attack: Blocking an attack with you shield instantly charges your sword with your previous combo.
  • This has a 5 second cooldown.

Suggested Talent Builds[edit | hide]

Tank (Big Shield)[edit | hide]

Righteousness, Improved Slam, Improved Rush, Blessing of Protection, Counter Attack

DPS (Small Shield, For Fun)[edit | hide]

Righteousness, Shield Spike (or Improved Slam), Intimidate, Blessing of Might, Counter Attack

Combos[edit | hide]

  • NOTE: All combinations are specific to when the sword is in a players left or right hand.
  • *We are aware that our version of Wound is a little different than what the book says, the below is a Warrior shortcut (like Mages use for spells).

Right Handed Warrior[edit | hide]

Right Handed Sword Combos
Combo Name Right Hand Sword Swing Description Use
Provoke
<-- --> ^
  1. Swing from right to left.
  2. Swing from left to right.
  3. Swing in an upwards motion.

Helps hold agro & heals the player (if talent is selected).

Wound*
 <-- --> v
  1. Swing from right to left.
  2. Swing from left to right.
  3. Swing in an downwards motion.

Deal increased damages to target.

Cleave
 --> ^ ^ <-- 
  1. Swing from left to right.
  2. Swing in an upwards motion.
  3. Swing in an upwards motion.
  4. Swing from right to left.

Deals damage to multiple enemies.

Hamstring
 ^ --> <-- ^
  1. Swing in an upwards motion.
  2. Swing from left to right.
  3. Swing from right to left.
  4. Swing in an upwards motion.

Slows target.

Left Handed Warrior[edit | hide]

Left Handed Sword Combos
Combo Name Left Hand Sword Swing Description Use
Provoke
 --> <-- ^
  1. Swing from left to right.
  2. Swing from right to left.
  3. Swing in an upwards motion.

Helps hold agro & heals the player (if talent is selected).

Wound*
 --> <-- v
  1. Swing from left to right.
  2. Swing from right to left.
  3. Swing in an downwards motion.

Deal increased damages to target.

Cleave
 <-- ^ ^ -->
  1. Swing from right to left.
  2. Swing in an upwards motion.
  3. Swing in an upwards motion.
  4. Swing from left to right.

Deals damage to multiple enemies.

Hamstring
 ^ <-- --> ^
  1. Swing in an upwards motion.
  2. Swing from right to left.
  3. Swing from left to right.
  4. Swing in an upwards motion.

Slows target.