Dungeon Shard Affixes
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Shard Affixes are special effects of a dungeon shard, which make shard dungeons harder to complete and require different strategies to deal with.
Number of Shard Affixes
Depending on the shard level, there can be 1-8 affixes on the shard:
- 1-3 pre-set affixes on a shard. These affixes are tied to the shard and only change after it is used to complete a shard dungeon.
- 0-5 additional weekly affixes that are active in all shard dungeons played that week.
- On level 11 and above, one of the major weekly affixes can be different from the lower shard levels (*).
Shard Level | Minor Pre-Set Affixes | Major Weekly Affixes | Brutal Weekly Affixes |
---|---|---|---|
1 | 1 | 0 | 0 |
2 | |||
3 | 1 | ||
4 | |||
5 | |||
6 | 2 | 2* | |
7 | |||
8 | |||
9 | |||
10 | 1 | ||
11 | 3 | ||
12 | |||
13 | 3 | ||
14 | |||
15 | 2 |
List of Shard Affixes
Below is a list of all possible shard affixes for every category.
Minor Pre-Set Affixes
These affixes are pre-set on the dungeon shard and can be looked at by hovering over the shard in the inventory. The affixes stay on the shard, and will only change after leveling up/down a shard.
Major Weekly Affixes
Weekly affixes will be active on all shards that are run that week.
Affix | On Boss Fights? | Effect | Strategies |
---|---|---|---|
Difficult to Dodge | Yes | Enemy projectiles move faster. | Keep an eye on enemy cast bars and anticipate projectile attacks to dodge them quickly. |
Discontent | No | Poison pools drop on the ground when an add dies; pools from elite mobs do way more damage. Last Stand: If this affix is also in play, it will double the damage of the pools. |
Stay out of the pools. Be mindful of where you kill the monsters. |
Last Stand | No | When a monster has 25% or less health, they do double damage on all attacks. | Kill one monster at a time. |
On Your Toes | No | Spawns small rings under you that do a very small amount of damage to you. | Move out of the ring before it goes off. |
Power Strikes | ? | Projectiles do double damage. | Don't get hit by any projectiles. |
Reaction Test | No | Spawns red orbs on the field that blow up over time applying a weak poison to everyone in range. | Shoot the orbs. |
Sickness ![]() |
No | Green icons on random players making them 5% less heal-able, this can stack up to 10 times. | Heal more. |
Unstable | No | When mobs are killed they blow up, doing damage to all nearby players. Last Stand: If this affix is also in play, it will double the damage of the explosions. |
Jump away from mobs as soon as they die. |
Vindictive ![]() |
No | When you kill an enemy, all the enemies around it get a 10% damage bonus. Can stack up to 5 times. | Lower all of the mobs in a group, then kill them quickly. Polymorphed enemies don't gain Vindictive stacks when their buddies die. |
Wild Creatures | No | Periodically puts a random person on the top of the aggro table, causing the tank to lose aggro (makes your tank sad and irritable). | DPS: Stop hitting the mob, and lead it back to your tank. Tank: Fight the mobs away from your DPS; save your aggro book/horn to pick the mobs back up before it becomes a problem. |
Infection | No | Enemy DoTs do double damage. | Decurse quickly! |
Virus ("Ricardo")![]() |
No | Stack spawns on a random player, doing DoT damage. Switches targets after a while. | Heal through it. |
Back Bug | Yes | Small purple orb spawns on players, doing DoT damage as long as the bug is attached. Players can have multiple bugs at once. | Party members have to remove the bugs from the affected players. You cannot remove your own back bug. |
Brutal Weekly Affixes
Weekly affixes will be active on all shards that are run that week.
Removed Shard Affixes
These affixes were once in the game, but have been removed since.
Affix | On Boss Fights? | Type | Effect | Strategies |
---|---|---|---|---|
Golden Egg | Yes | Major Weekly Affix | As soon as you put in the shard, a golden egg/ball appears that does damage the longer you hold it. If no player holds it for a while, it explodes, killing the party. | Pass it to other players when necessary. |