Tileset 101: Rune Making

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Recipe Instructions

Below, the ingredients are listed in the order, quantity, and sequence you need to add them to the pot.


The colour phases are:

Orbus Alchemy Temp Range.png


The following tables are all sortable by each heading listed.


Attack

The following tiles are triggered when a specific type of attack is executed of a class and an enemy is hit with the attack.

Rune Activaton Bard Musketeer Mage Ranger Scoundrel Shaman Paladin Warrior Spellbook Image Recipe
Throw mallet (hit enemy with it) Decurse or shield orb (both trigger on the player who receives the orb) Pushback Triggers when smoke arrow starts smoke Light card (heal card) Stun orb Libram of Power (right book) Provoke combo
ᛃrune.png

Blue: 1 Obsidian, 1 Linstanium

Green: 1 Linstanium, 1 Nahomium

Blue: Dip bottle

Crescendo of instrument of justice and instrument of harm hitting enemy Weakness orb AND Gravity orb Fireball 1,2,3 Every hit arrow of spread arrow Flame card Fire orb Normal hit
ᚢrune.png

Blue: 1 Cryejil, 1 Grathorp

Turquoise: 2 Obsidian

Blue: Dip bottle

Impact orb Frost 1,2,3 Piercing arrow Burning a card (any card) Frost totem (frost pulse) Groundslam (with at-least 3 pimp) Wound combo
ᚨrune.png

Blue: 1 Knight's Tear, 1 Nahomium, 1 Obsidian

Green: 1 Grathorp

Blue: Dip bottle

Intrument of Gentle healing for every player in your surrounding (including yourself) Poison orb Affliction Poison arrow Card of vines (poison card) Lava pulse totem Hamstring combo
ᛟrune.png

Blue: 1 Nahomium, 1 Grathorp

Green: 1 Obsidian, 1 Nahomium

Blue: Dip bottle

Arcane ray Fire rain arrow every enemy tick Spread any card except for vines (poison) and flames card Lightning orb Cleave combo
ᛞrune.png

Blue: 1 Cryejil, 1 Knight's Tear

Yellow: 1 Knight's Tear

Green: 1 Cryejil

Blue: Dip bottle


Healing

The following tiles are used to indicate a specific type of heal behaviour of an class.

Rune Activaton Bard Musketeer Mage Ranger Scoundrel Shaman Paladin Warrior Spellbook Image Recipe
Heal (Received) - is triggered by anything that heals you Passive 3 second pulse or any crescendo that heals Renew orb, cure wounds, lifewell, shield with heal talent Light card (heal card) Middle heal book, super Provoke combo (with heal lvl 5 talent)
ᛏrune.png

Blue: 1 Linstanium, 1 Knight's Tear, 1 Obsidian

Green: 1 Knight's Tear

Blue: Dip bottle

Cure wounds orb
ᚳrune.png

Blue: 1 Nahomium, 1 Grathorp, 1 Cryejil

Turquoise: 1 Cryejil

Blue: Dip bottle


Hits Per Second

The hits per second tiles are triggered by counting how many times you hit any enemy every second. Damage over time hits like poison and affliction do not count. Somewhere on the background of the game it keeps track of how many times you hit an enemy every second. This is relative to nothing but some background clock ticking every second. Which will mean if you for example hit something every 0.8 seconds you will get the effect of the detected amount of hits per second varying. An example:

  • Background clock is on 0.3 seconds and you hit the enemy. That is a count of 1.
  • Clock comes on 1.0 second and gives you no tile because 1 hit each second does not exist.
  • Then You hit the enemy again on 1.1 seconds
  • And you hit any enemy again on 1.9 seconds. That is 2 hits so far in this second.
  • Clock hits 2.0 seconds and you get the ᛗ tile to proc (2 hits per second)
Rune Activaton Bard Musketeer Mage Ranger Scoundrel Shaman Paladin Warrior Spellbook Image Recipe
2 hits a second Normal shots count as two hits and thus trigger this tile (charged shots don't) Charged piercing does a double hit (automatically 2 hits)
ᛗrune.png

Blue: 1 Nahomium, 1 Nahomium

Yellow: 1 Cryejil

Red: 1 Obsidian

Blue: Dip bottle

3 hits a second Poison, weakness, gravity, impact shots counts as 3 hits and thus trigger this tile (a charged shot of this makes it a 2 hit instead of 3)
ᚾrune.png

Blue: 1 Cryejil, 1 Obisidian

Turquoise: 1 Nahomium, 1 Knight's Tear

Blue: Dip bottle

4 hits a second
ᛈrune.png

Blue: 1 Knight's_Tear, 1 Grathorp

Yellow: 1 Grathorp, 1 Linstanium

Blue: Dip bottle

5+ hits a second (more will also trigger it)
ᛢrune.png

Blue: 1 Knight's Tear, 1 Nahomium, 1 Obsidian, 1 Nahomium

Immediatly: Dip bottle


Attack Delay

Delay tiles are unlike hits per second tiles keeping track of how long you did not attack an enemy. This starts from 1 second not attacking.

Rune Activaton Bard Musketeer Mage Ranger Scoundrel Shaman Paladin Warrior Spellbook Image Recipe
Ƶ Hit with between 1 and 2 seconds in-between
Ƶrune.png

Blue: 1 Obsidian, 1 Linstanium

Red: 1 Obsidian, 1 Grathorp

Blue: Dip bottle

Hit with between 2 and 3 seconds in-between
ᛁrune.png

Blue: 1 Knight's Tear, 1 Grathorp

Turquoise: 1 Obsidian, 1 Linstanium

Blue: Dip bottle

Hit with between 3 and 4 seconds in-between
ᛝrune.png

Blue: 1 Grathorp, 1 Obsidian

Yellow: 1 Linstanium, 1 Cryejil

Blue: Dip bottle

Hit with between 4 and 5 seconds in-between
ᛥrune.png

Blue: 1 Knight's Tear, 1 Linstanium

Turquoise: 1 Nahomium, 1 Obsidian

Blue: Dip bottle

Hit with 6+ seconds in-between, or start of combat
ᚦrune.png

Blue: 1 Cryejil, 1 Cryejil, 1 Cryejil

Green: 1 Grathorp

Blue: Dip bottle


Attacks Recieved

The following tiles are triggered by enemies damaging the player in some way.

Rune Activaton Bard Musketeer Mage Ranger Scoundrel Shaman Paladin Warrior Spellbook Image Recipe
Triggers for every enemy hitting you with a melee attack Does not trigger when hit on the shield
ᚹrune.png

Blue: 1 Nahomium, 1 Nahomium

Turquoise: 1 Obsidian, 1 Linstanium

Blue: Dip bottle

Triggers when getting damaged by any enemy with a magical attack (nature bolt, poisonous pools/fog, poison ticks)
ᚥrune.png

Blue: 1 Grathorp, 1 Cryejil, 1 Grathorp

Green: 1 Nahomium

Blue: Dip bottle

Triggers on every damage over time tick (poison, affliction)
ᚼrune.png

Blue: 1 Linstanium, 1 Cryejil, 1 Grathorp

Red: 1 Cryejil

Blue: Dip bottle

Triggers when you receive damage from any source 2 times in 1 second
ᚪrune.png

Blue: 1 Obsidian, 1 Obsidian, 1 Cryejil

Turquoise: 1 Obsidian

Blue: Dip bottle

< Triggers when you receive damage from any source 3 times in 1 second
Crune.png

Blue: 1 Nahomium, 1 Knight's Tear

Green: 1 Obsidian, 1 Linstanium

Blue: Dip bottle

𛲣 Triggers when you receive damage from any source 4 times in 1 second
𐑾rune.png

Blue: 1 Garthorp, 1 Cryejil

Turquoise: 1 Nahomium

Yellow: 1 Cryejil

Blue: Dip bottle


Attack Multiple Targets

There is a special group of tiles that trigger if you hit X amount of enemies within 1 second. (Getting hit and blocking with warrior shield counts as hitting an enemy.)

Rune Activaton Bard Musketeer Mage Ranger Scoundrel Shaman Paladin Warrior Spellbook Image Recipe
1 Hit 2 enemies within two seconds A charged shot counts as all the enemies it can reach relative to the hit enemy (even when no orb is used) Warrior shield get hit counts as hit mob
1rune.png

Blue: 1 Nahomium, 1 Linstanium, 1 Obsidian

Yellow: 1 Cryejil

Blue: Dip bottle

Hit 3 enemies within two seconds A charged shot counts as all the enemies it can reach relative to the hit enemy (even when no orb is used) Warrior shield get hit counts as hit mob
ᚩrune.png

Blue: 1 Obsidian, 1 Nahomium

Green: 1 Knight's Tear, 1 Grathorp

Blue: Dip bottle

Hit 4 enemies within two seconds A charged shot counts as all the enemies it can reach relative to the hit enemy (even when no orb is used) Warrior shield get hit counts as hit mob
ᛇrune.png

Blue: 1 Cryejil, 1 Nahomium

Red: 1 Cryejil, 1 Grathorp

Blue: Dip bottle

Hit 5+ enemies within two seconds A charged shot counts as all the enemies it can reach relative to the hit enemy (even when no orb is used) Warrior shield get hit counts as hit mob
ᛖrune.png

Blue: 1 Nahomium, 1 Cryejil, 1 Cryejil

Yellow: 1 Nahomium

Blue: Dip bottle


Other

The remaining tiles that don't have a category or their way of triggering is unknown.

Rune Activaton Bard Musketeer Mage Ranger Scoundrel Shaman Paladin Warrior Spellbook Image Recipe
0 Triggers when an enemy that you hit dies
0rune.png

Blue: 1 Linstanium, 1 Obsidian

Yellow: 1 Nahomium

Red: 1 Obsidian

Blue: Dip bottle

Unknown
ᛠrune.png

Blue: 1 Linstanium, 1 Knight's Tear, 1 Cryejil

Green: 1 Linstanium

Blue: Dip bottle

Unknown
ᛓrune.png

Blue: 1 Obsidian, 1 Linstanium

Green: 1 Linstanium, 1 Obsidian

Blue: Dip bottle

Unknown
ᚸrune.png

Blue: 1 Obsidian, 1 Nahomium, 1 Knight's Tear

Red: 1 Grathorp

Blue: Dip bottle

Unknown
ᛚrune.png

Blue: 1 Grathorp, 1 Nahomium

Green: 1 Cryejil

Yellow: 1 Linstanium

Blue: Dip bottle

Unknown
ᚱrune.png

Blue: 1 Cryejil, 1 Grathorp

Green: 1 Grathorp

Yellow: 1 Knight's Tear

Blue: Dip bottle

Unknown
ᛋrune.png

Blue: 1 Cryejil, 1 Cryejil

Turquoise: 1 Obsidian

Yellow: 1 Cryejil

Blue: Dip bottle

𐑾 Unknown
Vrune.png

Blue: 1 Linstanium, 1 Knight's Tear

Turquoise: 1 Cryejil, 1 Linstanium

Blue: Dip bottle

Unknown
ᚷrune.png

Blue: 1 Knight's Tear, 1 Grathorp

Red: 1 Grathorp, 1 Obsidian

Blue: Dip bottle

Unknown
ᛘrune.png

Blue: 1 Grathorp, 1 Nahomium

Turquoise: 1 Linstanium

Red: 1 Linstanium

Blue: Dip bottle

Unknown
ᛒrune.png

Blue: 1 Obsidian, 1 Grathorp

Green: 1 Linstanium, 1 Nahomium

Blue: Dip bottle

Unknown
ᚺrune.png

Blue: 1 Obsidian, 1 Knight's Tear

Turquoise: 1 Linstanium

Yellow: 1 Knight's Tear

Blue: Dip bottle


Tileset 102: Rune Tileset Creation

Ok, now you have the rune tiles you wanted made. (Yay!)


Next (before attempting to put them on your gear & weapons), you need to put them together as a Rune Tileset.


Here is how you do that: Rune Tileset Artificing

Tileset 103: Rune Tileset Timing and Interference

"How tileset building, timing, and interference work, is a very special and complicated chaos." ~ Scott

If you want to figure out how to make the best tilesets, then the following page would be a good spot to go to:

Rune Tileset Timing and Interference