Zenith / Class 101 / Tank / Mage

From Travellers Hall Wiki

Mage Tank

"I'm a tank because I do a lot of damage. XD" ~ Pherosis

Godstone Abilities

You can only have one Godstone of each Spell Activation Type active at any one time.

Symbol Godstone Type Spell Activation Ability Affect Base Cost Base Cooldown Symbol
Zenith - Mage Tank - Binding Rift.png
Binding Rift Heal & Damage Movement Button Teleport and inflict Spirit Burn on all enemies within 3 meters of the destination. Spirit Burn deals 140% AP damage over 9 seconds, and heals for 25% of damage done. 15 seconds
Zenith - Mage Tank - Binding Rift.png
Zenith - Mage Tank - Boulderdrop.png
Boulderdrop Damage & Stagger Hold Grip While Gesturing Down Drop a boulder in a 3 meter circle after a 1.5 second delay. Deals 200% AP damage and 100% AP extra stagger. 100 mana 5 seconds
Zenith - Mage Tank - Boulderdrop.png
Zenith - Mage Tank - Crimson Death.png
Crimson Death Damage & Damage Reduction Hold Grip While Gesturing Down Invoke a 3 meter radius pool around yourself that grows by 25% each second for 8 seconds. Enemies (in the pool) take 60% AP damage each second and have their attacks lowered by 15%. 120 mana
Zenith - Mage Tank - Crimson Death.png
Zenith - Mage Tank - Antimatter Shell.png
Antimatter Shell Protection & Damage Hold Grip While Gesturing Across Your Body Create a barrier that explodes when depleted or after 5 seconds.
  • This is bugged, and does not deplete or explode in 5 seconds.
This barrier absorbs 100% AP damage, and explodes in a 5 meter radius dealing 80% AP damage. 50 mana
Zenith - Mage Tank - Antimatter Shell.png
Zenith - Mage Tank - Galeforce.png
Galeforce Damage & Knockback Hold Grip While Gesturing Across Your Body Blast enemies in a 6 meter cone in front of you. This damages enemies in the cone for 120% AP damage, and knocks them back 6 meters. 50 mana
Zenith - Mage Tank - Galeforce.png
Zenith - Mage Tank - Chilling Loop.png
Chilling Loop Damage & Slow Hold Grip While Gesturing Up Creates a 6 meter frozen ring around yourself. This damages enemies in the ring for 75% AP damage, and slows their movement speed by 75% for 4 seconds. 25 mana
Zenith - Mage Tank - Chilling Loop.png
Zenith - Mage Tank - Inevitable Demise.png
Inevitable Demise Damage & Stagger Hold Grip While Gesturing Up Pull in all enemies that are tethered to player by Spirit Burn. This damages enemies pulled in for 180% AP damage, and 100% additional stagger. 100 mana
Zenith - Mage Tank - Inevitable Demise.png
Zenith - Mage Tank - Reaping Orb.png
Reaping Orb Heal & Damage Press The Right Trigger Button Create an orb of entropic energy that can be thrown and explodes on impact. This damages all enemies inside a 6 meter radius of impact for 80% AP damage, inflicting Spirit Burn dealing an additional 140% AP damage over 9 seconds, and heals the player for 25% of damage done.
Zenith - Mage Tank - Reaping Orb.png
Zenith - Mage Tank - Glacial Orb.png
Glacial Orb Damage & Slow Press The Right Trigger Button Create an orb of frozen aether that can be thrown and explodes on impact. This damages all enemies inside a 4 meter radius of impact for 180% AP damage.
  • If held in hand for 2 seconds before being thrown:
    • It can also cause targets hit by the blast to become slowed by 75% for 3 seconds.
Zenith - Mage Tank - Glacial Orb.png
Zenith - Mage - Tank - Entropy Skewer.png
Entropy Skewer Heal, Damage, & Slow Cross Your Arms Over Your Chest, Then Hold Both Grip Buttons And Move Hands In A Tearing Gesture, Release Grips
  • It says to hold both grips and move your hands away from your body, players have had varying degrees of success with this though.
Channel energy into a (15 meter long by 3 meter wide) beam of pure entropic force for 6 seconds. Damages enemies hit by the beam for 50% AP damage every 0.5 seconds, heals the player for 50% of damage done, and increases the next staggered duration by 5% each time they are hit.
Zenith - Mage - Tank - Entropy Skewer.png
Supernova Damage & Damage-Self Hold Both Grip Buttons And Move Hands Towards Center Of Body, Release Grips
  • It says to hold both grips and move your hands away from your body, players have had varying degrees of success with this though.
Drain your health to use blood in an AOE explosion. Go to 1 hp, dealing damage based on how much health was used, apply 3 spirit burn stacks to all enemies hit, and become immune to 'death' for 6 seconds. All your health.
Zenith - Mage Tank - Culling Beam.png
Culling Beam Damage Weapon Trigger Shoot a beam of death energy. Damages enemies in the beam for 40% AP damage every 1 second hit, this can increase up to 80% AP damage over 6 seconds.
Zenith - Mage Tank - Culling Beam.png
God Hands Protection Face Palms Towards Player, Hold Both Grip Buttons Magical disks appear that allow you to parry and block attacks. This seems to block 100% damage when used. Drains stamina every second used.
Perfect Parry Protection Passive Allows tanks to completely nullify damage when blocking.
Uncontained Rage ??? Passive The lower the player's health, the higher the Culling Beam charges increase. And player receives [text unreadable] valid without Entropic Shell.